/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ /* Avalot interrupt handler */ /*#include "Dos.h"*/ namespace Avalanche { /*$F+*/ registers r; void() old1b; boolean quicko; void new1b() { /* interrupt; */ quicko = true; } int main(int argc, const char *argv[]) { pio_initialize(argc, argv); getintvec(0x1b, &old1b); setintvec(0x1b, addr(new1b())); quicko = false; do { } while (!quicko); setintvec(0x1b, &old1b); /* r.ah:=$02; intr($16,r); writeln(r.al and 12); { Only checks Ctrl and Alt. Both on = 12. } until false;*/ return EXIT_SUCCESS; } } // End of namespace Avalanche.