/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #ifndef __logger_h__ #define __logger_h__ namespace Avalanche { void log_setup(string name, boolean printing); void log_divider(); /* Prints the divider sign. */ void log_command(string x); /* Prints a command */ void log_scrollchar(string x); /* print one character */ void log_italic(); void log_roman(); void log_epsonroman(); void log_scrollline(); /* Set up a line for the scroll driver */ void log_scrollendline(boolean centred); void log_bubbleline(byte linenum, byte whom, string x); void log_newline(); void log_newroom(string where); void log_aside(string what); void log_score(word credit, word now); } // End of namespace Avalanche. #endif