/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #ifndef __lucerna_h__ #define __lucerna_h__ namespace Avalanche { #include "gyro.h" void callverb(char n); void draw_also_lines(); void mouse_init(); void mousepage(word page_); void load(byte n); void exitroom(byte x); void enterroom(byte x, byte ped); void thinkabout(char z, boolean th); /* Hey!!! Get it and put it!!! */ void load_digits(); /* Load the scoring digits & rwlites */ void toolbar(); void showscore(); void points(byte num); /* Add on no. of points */ void mouseway(); void inkey(); void posxy(); void fxtoggle(); void objectlist(); void checkclick(); void errorled(); void dusk(); void dawn(); void showrw(); void mblit(byte x1, byte y1, byte x2, byte y2, byte f, byte t); /* The Minstrel Blitter */ void blitfix(); void clock(); void flip_page(); void delavvy(); void gameover(); void minor_redraw(); void major_redraw(); word bearing(byte whichped); void flesh_colours(); void sprite_run(); void fix_flashers(); } // End of namespace Avalanche. #endif