/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ /* LUCERNA The screen, [keyboard] and mouse handler.*/ #ifndef LUCERNA2_H #define LUCERNA2_H #include "common/scummsys.h" #include "common/file.h" namespace Avalanche { class AvalancheEngine; class Lucerna { public: Lucerna(AvalancheEngine *vm); void init(); void callverb(char n); void draw_also_lines(); void mouse_init(); void mousepage(uint16 page_); void load(byte n); void exitroom(byte x); void enterroom(byte x, byte ped); void thinkabout(byte z, bool th); /* Hey!!! Get it and put it!!! */ void load_digits(); /* Load the scoring digits & rwlites */ void toolbar(); void showscore(); void points(byte num); /* Add on no. of points */ void mouseway(); void inkey(); void posxy(); void fxtoggle(); void objectlist(); void checkclick(); void errorled(); void dusk(); void dawn(); void showrw(); void clock_lucerna(); void flip_page(); void delavvy(); void gameover(); void minor_redraw(); void major_redraw(); uint16 bearing(byte whichped); void flesh_colours(); void sprite_run(); void fix_flashers(); void load_also(Common::String n); private: AvalancheEngine *_vm; struct rgbrec { int16 red; int16 green; int16 blue; }; struct palettetype { int32 size; rgbrec colors[256]; }; //Clock static const int16 xm = 510; static const int16 ym = 183; Common::Point ah, am; uint16 nh; palettetype fxpal[4]; bool fxhidden; Common::File f; Common::String nextstring(); void scram1(Common::String &x); void unscramble(); void zoomout(int16 x, int16 y); void find_people(byte room); void new_town(); void put_geida_at(byte whichped, byte &ped); void topcheck(); void verte(); int8 fades(int8 x); void fadeout(byte n); void fadein(byte n); // clock_lucerna void calchand(uint16 ang, uint16 length, Common::Point &a, byte c); void hand(const Common::Point &a, byte c); void refresh_hands(); void plothands(); void chime(); }; } // End of namespace Avalanche #endif // LUCERNA2_H