/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #include "graph.h" namespace Avalanche { const longint pagetop = 81920; const word nextcode = 17717; integer gd, gm; file magic, out; word next, gg; int main(int argc, const char *argv[]) { pio_initialize(argc, argv); gd = 3; gm = 0; initgraph(gd, gm, "c:\\bp\\bgi"); assign(magic, "v:magicirc.avd"); reset(magic); assign(out, "v:magic2.avd"); rewrite(out); move(mem[0xa000 * 0], mem[0xa000 * pagetop], 16000); while (! eof(magic)) { magic >> next; if (next != nextcode) mem[0xa000 * next] = 255; else { for (gg = 0; gg <= 16000; gg ++) if (mem[0xa000 * gg] != mem[0xa000 * gg + pagetop]) out << gg; out << nextcode; move(mem[0xa000 * 0], mem[0xa000 * pagetop], 16000); } } close(magic); close(out); return EXIT_SUCCESS; } } // End of namespace Avalanche.