/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #include "graph.h" /*#include "Crt.h"*/ namespace Avalanche { const word nextcode = 17717; integer gd, gm; untyped_file magic; /* of word;*/ word next; array<1, 16401, word> buffer; int main(int argc, const char *argv[]) { pio_initialize(argc, argv); ; gd = 3; gm = 0; initgraph(gd, gm, "c:\\bp\\bgi"); assign(magic, "v:magic2.avd"); reset(magic, 1); blockread(magic, buffer, sizeof(buffer)); close(magic); /* while not eof(magic) do*/ for (gd = 1; gd <= 16401; gd ++) { ; /* read(magic,next); if next<>nextcode then*/ if (buffer[gd] != nextcode) mem[0xa000 * buffer[gd]] = 255; else delay(1); } /* close(magic);*/ return EXIT_SUCCESS; } } // End of namespace Avalanche.