/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ /*#include "Dos.h"*/ /*#include "Crt.h"*/ namespace Avalanche { const word nextcode = 17717; typedef array<1, 8000, word> big; typedef array<1, 16401, word> circle; big b; file f; registers r; word gd; circle c; file fc; void melt(byte c) { for (gd = 1; gd <= 8000; gd ++) { mem[0xa000 * b[gd]] = c; if ((gd % 17) == 0) delay(1); } } void magicirc(byte cc) { for (gd = 1; gd <= 16401; gd ++) { if (c[gd] != nextcode) { if (odd(c[gd])) mem[0xa000 * c[gd] / 2] = cc; } else delay(1); } } int main(int argc, const char *argv[]) { pio_initialize(argc, argv); r.ax = 13; intr(0x10, r); assign(f, "d:shuffle.avd"); reset(f); f >> b; close(f); assign(fc, "v:magic2.avd"); reset(fc); fc >> c; close(fc); /* repeat melt(170); magicirc(85); magicirc(170); melt(85); magicirc(170); magicirc(85); melt(170); melt(85); until keypressed;*/ do { melt(255); magicirc(0); magicirc(255); melt(0); magicirc(255); magicirc(0); melt(255); melt(0); } while (!keypressed()); return EXIT_SUCCESS; } } // End of namespace Avalanche.