/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #include "avalanche/avalanche.h" #include "avalanche/mainmenu.h" #include "common/system.h" namespace Avalanche { MainMenu::MainMenu(AvalancheEngine *vm) { _vm = vm; _registrant = Common::String(""); } void MainMenu::run() { CursorMan.showMouse(false); _vm->_graphics->menuInitialize(); _vm->_graphics->menuLoadPictures(); loadRegiInfo(); loadFont(); option(1, "Play the game."); option(2, "Read the background."); option(3, "Preview... perhaps..."); option(4, "View the documentation."); option(5, "Registration info."); option(6, "Exit back to DOS."); centre(274, _registrant); centre(301, "Make your choice, or wait for the demo."); _vm->_graphics->menuRefreshScreen(); wait(); } void MainMenu::loadFont() { Common::File file; if (!file.open("avalot.fnt")) error("AVALANCHE: Scrolls: File not found: avalot.fnt"); for (int16 i = 0; i < 256; i++) file.read(_font[i], 16); file.close(); } void MainMenu::loadRegiInfo() { _registrant = "(Unregistered evaluation copy.)"; warning("STUB: MainMenu::loadRegiInfo()"); } void MainMenu::option(byte which, Common::String what) { _vm->_graphics->menuDrawBigText(_font, 127, 39 + which * 33, Common::String(which + 48) + ')', kColorBlack); _vm->_graphics->menuDrawBigText(_font, 191, 39 + which * 33, what, kColorBlack); } void MainMenu::centre(int16 y, Common::String text) { _vm->_graphics->menuDrawBigText(_font, 320 - text.size() * 8, y, text, kColorLightgray); } void MainMenu::wait() { int x = 0; while (!_vm->shouldQuit()) { _vm->_graphics->menuDrawIndicator(x); _vm->_system->delayMillis(40); x++; if (x == 641) x = 0; Common::Event event; _vm->getEvent(event); if (event.type == Common::EVENT_KEYDOWN) { switch (event.kbd.keycode) { case Common::KEYCODE_SPACE: case Common::KEYCODE_RETURN: case Common::KEYCODE_1: // Falltroughs are inteded. // Play the game _vm->_graphics->menuFree(); _vm->_graphics->menuRestoreScreen(); CursorMan.showMouse(true); return; case Common::KEYCODE_ESCAPE: case Common::KEYCODE_6: // Falltroughs are inteded. // Exit back to DOS _vm->_letMeOut = true; _vm->_graphics->menuFree(); return; default: break; } } } } } // End of namespace Avalanche