/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #include "graph.h" namespace Avalanche { integer gd, gm; void load() { /* Load2, actually */ byte a0 /*absolute $A000:800*/; byte bit; untyped_file f; assign(f, "maintemp.avd"); reset(f, 1); /* Compression method byte follows this... */ seek(f, 177); for (bit = 0; bit <= 3; bit ++) { port[0x3c4] = 2; port[0x3ce] = 4; port[0x3c5] = 1 << bit; port[0x3cf] = bit; blockread(f, a0, 12080); } close(f); bit = getpixel(0, 0); } void save() { byte bit; untyped_file f; assign(f, "v:mainmenu.avd"); rewrite(f, 1); for (bit = 0; bit <= 3; bit ++) { port[0x3c4] = 2; port[0x3ce] = 4; port[0x3c5] = 1 << bit; port[0x3cf] = bit; blockwrite(f, mem[0xa000 * 48 * 80], 59 * 80); } close(f); } int main(int argc, const char *argv[]) { pio_initialize(argc, argv); gd = 3; gm = 1; initgraph(gd, gm, ""); load(); /* Between 48 and 107. */ save(); return EXIT_SUCCESS; } } // End of namespace Avalanche.