/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #include "graph.h" namespace Avalanche { integer gd, gm; pointer p; word s; void mblit(integer x1, integer y1, integer x2, integer y2) { /* Minstrel Blitter */ integer yy, len, pp; byte bit; const integer offset = 16384; x1 = x1 / 8; len = ((x2 / 8) - x1) + 1; for (yy = y1; yy <= y2; yy ++) { pp = yy * 80 + x1; for (bit = 0; bit <= 3; bit ++) { port[0x3c4] = 2; port[0x3ce] = 4; port[0x3c5] = 1 << bit; port[0x3cf] = bit; move(mem[0xa000 * offset + pp], mem[0xa000 * pp], len); } } } const integer fx1 = 100; const integer fy1 = 100; const integer fx2 = 135; const integer fy2 = 145; int main(int argc, const char *argv[]) { pio_initialize(argc, argv); gd = 3; gm = 0; initgraph(gd, gm, ""); setactivepage(1); setfillstyle(7, 9); bar(0, 0, 640, 200); mblit(fx1, fy1, fx2, fy2); s = imagesize(fx1, fy1, fx2, fy2); getmem(p, s); getimage(fx1, fy1, fx2, fy2, p); setactivepage(0); putimage(fx1 + 100, fy1, p, 0); freemem(p, s); return EXIT_SUCCESS; } } // End of namespace Avalanche.