/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #ifndef AVALANCHE_NIM_H #define AVALANCHE_NIM_H namespace Avalanche { class Nim { public: Nim(AvalancheEngine *vm); void resetVariables(); void synchronize(Common::Serializer &sz); void playNim(); private: AvalancheEngine *_vm; static const char * const kNames[2]; byte _old[3]; byte _stones[3]; byte _turns; bool _dogfoodsTurn; byte _stonesLeft; bool _clicked; int8 _row; byte _number; bool _squeak; byte _playedNim; // How many times you've played Nim. // Inner variables for dogFood(), find() and findAp(). bool _inAp[3]; bool _lmo; // Let Me Out! byte _r[3]; void chalk(int x, int y, Common::String text); void setup(); void board(); void startMove(); void showChanges(); void blip(); void findNextUp(); // Inner function for checkInput(). void findNextDown(); // Same as above. bool checkInput(); // It returns TRUE if the player confirmed his selection of stones either by pressing RETURN or by clicking on a stone. void takeSome(); void endOfGame(); bool find(byte x); // This gives TRUE if there's a pile with x stones in. void findAp(byte start, byte stepSize); void dogFood(); // AI procedure to play the game. }; } // End of namespace Avalanche #endif // AVALANCHE_NIM_H