/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #include "graph.h" /*#include "Crt.h"*/ namespace Avalanche { integer gd, gm; void flash(integer x1, integer y1, integer x2, integer y2) { setcolor(14); rectangle(x1, y1, x2, y2); sound(x1 + x2); delay(100); nosound; delay(500); setcolor(9); rectangle(x1, y1, x2, y2); delay(500); } boolean dropin(integer xc, integer yc, integer x1, integer y1, integer x2, integer y2) /* Dropin returns True if the point xc,yc falls within the 1-2 rectangle. */ { boolean dropin_result; dropin_result = ((xc >= x1) && (xc <= x2) && (yc >= y1) && (yc <= y2)); return dropin_result; } void test(integer x1, integer y1, integer x2, integer y2, integer x3, integer y3, integer x4, integer y4) { cleardevice(); rectangle(x1, y1, x2, y2); rectangle(x3, y3, x4, y4); flash(x1, y1, x2, y2); flash(x3, y3, x4, y4); if (dropin(x3, y3, x1, y1, x2, y2) || dropin(x3, y4, x1, y1, x2, y2) || dropin(x4, y3, x1, y1, x2, y2) || dropin(x4, y4, x1, y1, x2, y2)) { ; /* Overlaps */ flash(x1, y1, x4, y4); } else { ; /* Doesn't overlap- flash 'em both again */ flash(x3, y3, x4, y4); /* backwards- why not...? */ flash(x1, y1, x2, y2); } } int main(int argc, const char *argv[]) { pio_initialize(argc, argv); gd = 3; gm = 1; initgraph(gd, gm, ""); setcolor(9); test(100, 50, 200, 100, 400, 200, 600, 250); test(100, 50, 200, 100, 120, 70, 220, 120); test(100, 50, 200, 100, 150, 50, 250, 100); return EXIT_SUCCESS; } } // End of namespace Avalanche.