/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #include "avalanche/avalanche.h" #include "avalanche/parser.h" #include "avalanche/nim.h" #include "gui/saveload.h" #include "common/system.h" #include "common/translation.h" namespace Avalanche { const char *Parser::kCopyright = "1995"; const char *Parser::kVersionNum = "1.30"; Parser::Parser(AvalancheEngine *vm) { _vm = vm; _verb = kVerbCodePardon; _thing = kPardon; _person = kPeopleNone; _polite = false; _inputTextPos = 0; _quote = false; _cursorState = false; _weirdWord = false; _wearing = kNothing; _thing2 = 0; _sworeNum = 0; _alcoholLevel = 0; _boughtOnion = false; } void Parser::init() { if (!_inputText.empty()) _inputText.clear(); _inputTextPos = 0; _weirdWord = false; // Initailaze the vocabulary. // Verbs: 1-49 _vocabulary[0].init(1, "EXAMINE"); _vocabulary[1].init(1, "READ"); _vocabulary[2].init(1, "XAM"); _vocabulary[3].init(2, "OPEN"); _vocabulary[4].init(2, "LEAVE"); _vocabulary[5].init(2, "UNLOCK"); _vocabulary[6].init(3, "PAUSE"); _vocabulary[7].init(47, "TA"); // Early to avoid Take and Talk. _vocabulary[8].init(4, "TAKE"); _vocabulary[9].init(4, "GET"); _vocabulary[10].init(4, "PICK"); _vocabulary[11].init(5, "DROP"); _vocabulary[12].init(6, "INVENTORY"); _vocabulary[13].init(7, "TALK"); _vocabulary[14].init(7, "SAY"); _vocabulary[15].init(7, "ASK"); _vocabulary[16].init(8, "GIVE"); _vocabulary[17].init(9, "DRINK"); _vocabulary[18].init(9, "IMBIBE"); _vocabulary[19].init(9, "DRAIN"); _vocabulary[20].init(10, "LOAD"); _vocabulary[21].init(10, "RESTORE"); _vocabulary[22].init(11, "SAVE"); _vocabulary[23].init(12, "BRIBE"); _vocabulary[24].init(12, "PAY"); _vocabulary[25].init(13, "LOOK"); _vocabulary[26].init(14, "BREAK"); _vocabulary[27].init(15, "QUIT"); _vocabulary[28].init(15, "EXIT"); _vocabulary[29].init(16, "SIT"); _vocabulary[30].init(16, "SLEEP"); _vocabulary[31].init(17, "STAND"); _vocabulary[32].init(18, "GO"); _vocabulary[33].init(19, "INFO"); _vocabulary[34].init(20, "UNDRESS"); _vocabulary[35].init(20, "DOFF"); _vocabulary[36].init(21, "DRESS"); _vocabulary[37].init(21, "WEAR"); _vocabulary[38].init(21, "DON"); _vocabulary[39].init(22, "PLAY"); _vocabulary[40].init(22, "STRUM"); _vocabulary[41].init(23, "RING"); _vocabulary[42].init(24, "HELP"); _vocabulary[43].init(25, "KENDAL"); _vocabulary[44].init(26, "CAPYBARA"); _vocabulary[45].init(27, "BOSS"); _vocabulary[46].init(255, "NINET"); // block for NINETY _vocabulary[47].init(28, "URINATE"); _vocabulary[48].init(28, "MINGITE"); _vocabulary[49].init(29, "NINETY"); _vocabulary[50].init(30, "ABRACADABRA"); _vocabulary[51].init(30, "PLUGH"); _vocabulary[52].init(30, "XYZZY"); _vocabulary[53].init(30, "HOCUS"); _vocabulary[54].init(30, "POCUS"); _vocabulary[55].init(30, "IZZY"); _vocabulary[56].init(30, "WIZZY"); _vocabulary[57].init(30, "PLOVER"); _vocabulary[58].init(30, "MELENKURION"); _vocabulary[59].init(30, "ZORTON"); _vocabulary[60].init(30, "BLERBI"); _vocabulary[61].init(30, "THURB"); _vocabulary[62].init(30, "SNOEZE"); _vocabulary[63].init(30, "SAMOHT"); _vocabulary[64].init(30, "NOSIDE"); _vocabulary[65].init(30, "PHUGGG"); _vocabulary[66].init(30, "KNERL"); _vocabulary[67].init(30, "MAGIC"); _vocabulary[68].init(30, "KLAETU"); _vocabulary[69].init(30, "VODEL"); _vocabulary[70].init(30, "BONESCROLLS"); _vocabulary[71].init(30, "RADOF"); _vocabulary[72].init(31, "RESTART"); _vocabulary[73].init(32, "SWALLOW"); _vocabulary[74].init(32, "EAT"); _vocabulary[75].init(33, "LISTEN"); _vocabulary[76].init(33, "HEAR"); _vocabulary[77].init(34, "BUY"); _vocabulary[78].init(34, "PURCHASE"); _vocabulary[79].init(34, "ORDER"); _vocabulary[80].init(34, "DEMAND"); _vocabulary[81].init(35, "ATTACK"); _vocabulary[82].init(35, "HIT"); _vocabulary[83].init(35, "KILL"); _vocabulary[84].init(35, "PUNCH"); _vocabulary[85].init(35, "KICK"); _vocabulary[86].init(35, "SHOOT"); _vocabulary[87].init(35, "FIRE"); // Passwords: 36 _vocabulary[88].init(36, "TIROS"); _vocabulary[89].init(36, "WORDY"); _vocabulary[90].init(36, "STACK"); _vocabulary[91].init(36, "SHADOW"); _vocabulary[92].init(36, "OWL"); _vocabulary[93].init(36, "ACORN"); _vocabulary[94].init(36, "DOMESDAY"); _vocabulary[95].init(36, "FLOPPY"); _vocabulary[96].init(36, "DIODE"); _vocabulary[97].init(36, "FIELD"); _vocabulary[98].init(36, "COWSLIP"); _vocabulary[99].init(36, "OSBYTE"); _vocabulary[100].init(36, "OSCLI"); _vocabulary[101].init(36, "TIMBER"); _vocabulary[102].init(36, "ADVAL"); _vocabulary[103].init(36, "NEUTRON"); _vocabulary[104].init(36, "POSITRON"); _vocabulary[105].init(36, "ELECTRON"); _vocabulary[106].init(36, "CIRCUIT"); _vocabulary[107].init(36, "AURUM"); _vocabulary[108].init(36, "PETRIFY"); _vocabulary[109].init(36, "EBBY"); _vocabulary[110].init(36, "CATAPULT"); _vocabulary[111].init(36, "GAMERS"); _vocabulary[112].init(36, "FUDGE"); _vocabulary[113].init(36, "CANDLE"); _vocabulary[114].init(36, "BEEB"); _vocabulary[115].init(36, "MICRO"); _vocabulary[116].init(36, "SESAME"); _vocabulary[117].init(36, "LORDSHIP"); _vocabulary[118].init(37, "DIR"); _vocabulary[119].init(37, "LS"); _vocabulary[120].init(38, "DIE"); _vocabulary[121].init(39, "SCORE"); _vocabulary[122].init(40, "PUT"); _vocabulary[123].init(40, "INSERT"); _vocabulary[124].init(41, "KISS"); _vocabulary[125].init(41, "SNOG"); _vocabulary[126].init(41, "CUDDLE"); _vocabulary[127].init(42, "CLIMB"); _vocabulary[128].init(42, "CLAMBER"); _vocabulary[129].init(43, "JUMP"); _vocabulary[130].init(44, "HIGHSCORES"); _vocabulary[131].init(44, "HISCORES"); _vocabulary[132].init(45, "WAKEN"); _vocabulary[133].init(45, "AWAKEN"); _vocabulary[134].init(46, "HELLO"); _vocabulary[135].init(46, "HI"); _vocabulary[136].init(46, "YO"); _vocabulary[137].init(47, "THANKS"); // = 47, "ta", which was defined earlier. // Nouns - Objects: 50-100 _vocabulary[138].init(50, "WINE"); _vocabulary[139].init(50, "BOOZE"); _vocabulary[140].init(50, "NASTY"); _vocabulary[141].init(50, "VINEGAR"); _vocabulary[142].init(51, "MONEYBAG"); _vocabulary[143].init(51, "BAG"); _vocabulary[144].init(51, "CASH"); _vocabulary[145].init(51, "DOSH"); _vocabulary[146].init(51, "WALLET"); _vocabulary[147].init(52, "BODKIN"); _vocabulary[148].init(52, "DAGGER"); _vocabulary[149].init(53, "POTION"); _vocabulary[150].init(54, "CHASTITY"); _vocabulary[151].init(54, "BELT"); _vocabulary[152].init(55, "BOLT"); _vocabulary[153].init(55, "ARROW"); _vocabulary[154].init(55, "DART"); _vocabulary[155].init(56, "CROSSBOW"); _vocabulary[156].init(56, "BOW"); _vocabulary[157].init(57, "LUTE"); _vocabulary[158].init(58, "PILGRIM"); _vocabulary[159].init(58, "BADGE"); _vocabulary[160].init(59, "MUSHROOMS"); _vocabulary[161].init(59, "TOADSTOOLS"); _vocabulary[162].init(60, "KEY"); _vocabulary[163].init(61, "BELL"); _vocabulary[164].init(62, "PRESCRIPT"); _vocabulary[165].init(62, "SCROLL"); _vocabulary[166].init(62, "MESSAGE"); _vocabulary[167].init(63, "PEN"); _vocabulary[168].init(63, "QUILL"); _vocabulary[169].init(64, "INK"); _vocabulary[170].init(64, "INKPOT"); _vocabulary[171].init(65, "CLOTHES"); _vocabulary[172].init(66, "HABIT"); _vocabulary[173].init(66, "DISGUISE"); _vocabulary[174].init(67, "ONION"); _vocabulary[175].init(99, "PASSWORD"); // Objects from Also are placed between 101 and 131. // Nouns - People - Male: 150-174 _vocabulary[176].init(150, "AVVY"); _vocabulary[177].init(150, "AVALOT"); _vocabulary[178].init(150, "YOURSELF"); _vocabulary[179].init(150, "ME"); _vocabulary[180].init(150, "MYSELF"); _vocabulary[181].init(151, "SPLUDWICK"); _vocabulary[182].init(151, "THOMAS"); _vocabulary[183].init(151, "ALCHEMIST"); _vocabulary[184].init(151, "CHEMIST"); _vocabulary[185].init(152, "CRAPULUS"); _vocabulary[186].init(152, "SERF"); _vocabulary[187].init(152, "SLAVE"); _vocabulary[188].init(158, "DU"); // Put in early for Baron DU Lustie to save confusion with Duck & Duke. _vocabulary[189].init(152, "CRAPPY"); _vocabulary[190].init(153, "DUCK"); _vocabulary[191].init(153, "DOCTOR"); _vocabulary[192].init(154, "MALAGAUCHE"); _vocabulary[193].init(155, "FRIAR"); _vocabulary[194].init(155, "TUCK"); _vocabulary[195].init(156, "ROBIN"); _vocabulary[196].init(156, "HOOD"); _vocabulary[197].init(157, "CWYTALOT"); _vocabulary[198].init(157, "GUARD"); _vocabulary[199].init(157, "BRIDGEKEEP"); _vocabulary[200].init(158, "BARON"); _vocabulary[201].init(158, "LUSTIE"); _vocabulary[202].init(159, "DUKE"); _vocabulary[203].init(159, "GRACE"); _vocabulary[204].init(160, "DOGFOOD"); _vocabulary[205].init(160, "MINSTREL"); _vocabulary[206].init(161, "TRADER"); _vocabulary[207].init(161, "SHOPKEEPER"); _vocabulary[208].init(161, "STALLHOLDER"); _vocabulary[209].init(162, "PILGRIM"); _vocabulary[210].init(162, "IBYTHNETH"); _vocabulary[211].init(163, "ABBOT"); _vocabulary[212].init(163, "AYLES"); _vocabulary[213].init(164, "PORT"); _vocabulary[214].init(165, "SPURGE"); _vocabulary[215].init(166, "JACQUES"); _vocabulary[216].init(166, "SLEEPER"); _vocabulary[217].init(166, "RINGER"); // Nouns - People - Female: 175-199 _vocabulary[218].init(175, "WIFE"); _vocabulary[219].init(175, "ARKATA"); _vocabulary[220].init(176, "GEDALODAVA"); _vocabulary[221].init(176, "GEIDA"); _vocabulary[222].init(176, "PRINCESS"); _vocabulary[223].init(178, "WISE"); _vocabulary[224].init(178, "WITCH"); // Pronouns: 200-224 _vocabulary[225].init(200, "HIM"); _vocabulary[226].init(200, "MAN"); _vocabulary[227].init(200, "GUY"); _vocabulary[228].init(200, "DUDE"); _vocabulary[229].init(200, "CHAP"); _vocabulary[230].init(200, "FELLOW"); _vocabulary[231].init(201, "HER"); _vocabulary[232].init(201, "GIRL"); _vocabulary[233].init(201, "WOMAN"); _vocabulary[234].init(202, "IT"); _vocabulary[235].init(202, "THING"); _vocabulary[236].init(203, "MONK"); _vocabulary[237].init(204, "BARMAN"); _vocabulary[238].init(204, "BARTENDER"); // Prepositions: 225-249 _vocabulary[239].init(225, "TO"); _vocabulary[240].init(226, "AT"); _vocabulary[241].init(227, "UP"); _vocabulary[242].init(228, "INTO"); _vocabulary[243].init(228, "INSIDE"); _vocabulary[244].init(229, "OFF"); _vocabulary[245].init(230, "UP"); _vocabulary[246].init(231, "DOWN"); _vocabulary[247].init(232, "ON"); // Please: 251 _vocabulary[248].init(251, "PLEASE"); // About: 252 _vocabulary[249].init(252, "ABOUT"); _vocabulary[250].init(252, "CONCERNING"); // Swear words: 253 /* I M P O R T A N T M E S S A G E DO *NOT* READ THE LINES BELOW IF YOU ARE OF A SENSITIVE DISPOSITION. THOMAS IS *NOT* RESPONSIBLE FOR THEM. GOODNESS KNOWS WHO WROTE THEM. READ THEM AT YOUR OWN RISK. BETTER STILL, DON'T READ THEM. WHY ARE YOU SNOOPING AROUND IN MY PROGRAM, ANYWAY? */ _vocabulary[251].init(253, "SHIT"); _vocabulary[252].init(28 , "PISS"); _vocabulary[253].init(28 , "PEE"); _vocabulary[254].init(253, "FART"); _vocabulary[255].init(253, "FUCK"); _vocabulary[256].init(253, "BALLS"); _vocabulary[257].init(253, "BLAST"); _vocabulary[258].init(253, "BUGGER"); _vocabulary[259].init(253, "KNICKERS"); _vocabulary[260].init(253, "BLOODY"); _vocabulary[261].init(253, "HELL"); _vocabulary[262].init(253, "DAMN"); _vocabulary[263].init(253, "SMEG"); // ...and other even ruder words. You didn't read them, did you? Good. // Answer-back smart-alec words: 249 _vocabulary[264].init(249, "YES"); _vocabulary[265].init(249, "NO"); _vocabulary[266].init(249, "BECAUSE"); // Noise words: 255 _vocabulary[267].init(255, "THE"); _vocabulary[268].init(255, "A"); _vocabulary[269].init(255, "NOW"); _vocabulary[270].init(255, "SOME"); _vocabulary[271].init(255, "AND"); _vocabulary[272].init(255, "THAT"); _vocabulary[273].init(255, "POCUS"); _vocabulary[274].init(255, "HIS"); _vocabulary[275].init(255, "THIS"); _vocabulary[276].init(255, "SENTINEL"); // for "Ken SENT Me" } void Parser::handleInputText(const Common::Event &event) { byte inChar = event.kbd.ascii; warning("STUB: Parser::handleInputText()"); // if (_vm->_dropdown->_activeMenuItem._activeNow) { // _vm->_dropdown->parseKey(inChar, _vm->_enhanced->extd); // } else { if (_inputText.size() < 76) { if ((inChar == '"') || (inChar == '`')) { if (_quote) inChar = '`'; else inChar = '"'; _quote = !_quote; // quote - unquote } _inputText.insertChar(inChar, _inputTextPos); _inputTextPos++; plotText(); } else _vm->_sound->blip(); // } } void Parser::handleBackspace() { if (_vm->_dropdown->_activeMenuItem._activeNow) return; if (_inputTextPos > 0) { _inputTextPos--; if ((_inputText[_inputTextPos] == '"') || (_inputText[_inputTextPos] == '`')) _quote = !_quote; _inputText.deleteChar(_inputTextPos); plotText(); } else _vm->_sound->blip(); } void Parser::handleReturn() { if (_vm->_dropdown->_activeMenuItem._activeNow) tryDropdown(); else if (!_inputText.empty()) { _inputTextBackup = _inputText; parse(); doThat(); _inputText.clear(); wipeText(); } } void Parser::handleFunctionKey(const Common::Event &event) { switch (event.kbd.keycode) { case Common::KEYCODE_F1: _vm->callVerb(kVerbCodeHelp); break; case Common::KEYCODE_F2: if (event.kbd.flags & Common::KBD_CTRL) { clearWords(); _vm->callVerb(kVerbCodeSave); } else _vm->_sound->toggleSound(); break; case Common::KEYCODE_F3: if (event.kbd.flags & Common::KBD_CTRL) { clearWords(); _vm->callVerb(kVerbCodeLoad); } else if (_inputText.size() < _inputTextBackup.size()) { _inputText = _inputText + &(_inputTextBackup.c_str()[_inputText.size()]); _inputTextPos = _inputText.size(); plotText(); } break; case Common::KEYCODE_F4: if (event.kbd.flags & Common::KBD_ALT) _vm->callVerb(kVerbCodeQuit); else _vm->callVerb(kVerbCodeRestart); break; case Common::KEYCODE_F5: { _person = kPeoplePardon; _thing = kPardon; Common::String f5does = _vm->f5Does(); VerbCode verb = (VerbCode)(byte)f5does[0]; _vm->callVerb(verb); } break; case Common::KEYCODE_F6: _vm->callVerb(kVerbCodePause); break; case Common::KEYCODE_F7: if (event.kbd.flags & Common::KBD_CTRL) _vm->_graphics->refreshScreen(); else _vm->callVerb(kVerbCodeOpen); break; case Common::KEYCODE_F8: _vm->callVerb(kVerbCodeLook); break; case Common::KEYCODE_F9: _vm->callVerb(kVerbCodeScore); break; case Common::KEYCODE_F10: if (event.kbd.flags & Common::KBD_SHIFT) _vm->callVerb(kVerbCodeInfo); else _vm->callVerb(kVerbCodeQuit); break; case Common::KEYCODE_F11: clearWords(); _vm->callVerb(kVerbCodeSave); break; case Common::KEYCODE_F12: clearWords(); _vm->callVerb(kVerbCodeLoad); break; default: break; } } void Parser::plotText() { CursorMan.showMouse(false); cursorOff(); _vm->_graphics->clearTextBar(); _vm->_graphics->drawNormalText(_inputText, _vm->_font, 8, 24, 161, kColorWhite); cursorOn(); CursorMan.showMouse(true); } void Parser::cursorOn() { if (_cursorState == true) return; _vm->_graphics->drawCursor(_inputTextPos); _cursorState = true; } void Parser::cursorOff() { if (_cursorState == false) return; _vm->_graphics->drawCursor(_inputTextPos); _cursorState = false; } /** * Asks the parsekey proc in Dropdown if it knows it. */ void Parser::tryDropdown() { // TODO: Implement at the same time with Dropdown's keyboard handling. warning("STUB: Parser::tryDropdown()"); } /** * Returns the index of the first appearance of crit in src. */ int16 Parser::getPos(const Common::String &crit, const Common::String &src) { if (src.contains(crit)) return strstr(src.c_str(),crit.c_str()) - src.c_str(); else return -1; } void Parser::wipeText() { CursorMan.showMouse(false); cursorOff(); _vm->_graphics->clearTextBar(); _quote = true; _inputTextPos = 0; cursorOn(); CursorMan.showMouse(true); } void Parser::clearWords() { for (int i = 0; i < 11; i++) { if (!_realWords[i].empty()) _realWords[i].clear(); } } byte Parser::wordNum(Common::String word) { if (word.empty()) return 0; for (int32 i = kParserWordsNum - 1; i >= 0; i--) { if (_vocabulary[i]._word == word) return _vocabulary[i]._number; } // If not found as a whole, we look for it as a substring. for (int32 i = kParserWordsNum - 1; i >= 0; i--) { if (Common::String(_vocabulary[i]._word.c_str(), word.size()) == word) return _vocabulary[i]._number; } return kPardon; } void Parser::replace(Common::String oldChars, byte newChar) { int16 pos = getPos(oldChars, _thats); while (pos != -1) { if (newChar == 0) _thats.deleteChar(pos); else { for (uint i = pos; i < pos + oldChars.size(); i++) _thats.deleteChar(pos); _thats.insertChar(newChar, pos); } pos = getPos(oldChars, _thats); } } Common::String Parser::rank() { static const RankType ranks[9] = { {0, "Beginner"}, {10, "Novice"}, {20, "Improving"}, {35, "Not bad"}, {50, "Passable"}, {65, "Good"}, {80, "Experienced"}, {108, "The BEST!"}, {32767, "copyright'93"} }; for (int i = 0; i < 8; i++) { if ((_vm->_score >= ranks[i]._score) && (_vm->_score < ranks[i + 1]._score)) return Common::String(ranks[i]._title); } return ""; } Common::String Parser::totalTime() { uint16 h, m, s; uint32 curTime = _vm->getTimeInSeconds() - _vm->_startTime; if (_vm->_isLoaded) curTime += _vm->_totalTime; h = (uint16)(curTime / 3600); s = (uint16)(curTime % 3600); m = s / 60; s = s % 60; Common::String result = "You've been playing for "; if (h > 0) result += Common::String::format("%d hours, ", h); if ((m > 0) || (h != 0)) result += Common::String::format("%d minutes and ", m); return result + Common::String::format("%d seconds", s); } void Parser::cheatParse(Common::String codes) { warning("STUB: Parser::cheatParse()"); } /** * Strips punctuation from word. */ void Parser::stripPunctuation(Common::String &word) { const char punct[] = "~`!@#$%^&*()_+-={}[]:\"|;'\\,./<>?"; for (int i = 0; i < 32; i++) { for (;;) { int16 pos = getPos(Common::String(punct[i]), word); if (pos == -1) break; word.deleteChar(pos); } } } void Parser::displayWhat(byte target, bool animate, bool &ambiguous) { if (target == kPardon) { ambiguous = true; if (animate) _vm->_dialogs->displayText("Whom?"); else _vm->_dialogs->displayText("What?"); } else { if (animate) { Common::String tmpStr = Common::String::format("{ %s }", _vm->getName((People)target).c_str()); _vm->_dialogs->displayText(tmpStr); } else { Common::String z = _vm->getItem(target); if (z != "") { Common::String tmpStr = Common::String::format("{ %s }", z.c_str()); _vm->_dialogs->displayText(tmpStr); } } } } bool Parser::doPronouns() { bool ambiguous = false; for (uint i = 0; i < _thats.size(); i++) { byte wordCode = _thats[i]; switch (wordCode) { case 200: displayWhat(_vm->_him, true, ambiguous); _thats.setChar(_vm->_him, i); break; case 201: displayWhat(_vm->_her, true, ambiguous); _thats.setChar(_vm->_her, i); break; case 202: displayWhat(_vm->_it, false, ambiguous); _thats.setChar(_vm->_it, i); break; default: break; } } return ambiguous; } void Parser::properNouns() { _inputText.toLowercase(); // We set every word's first character to uppercase. for (uint i = 1; i < (_inputText.size() - 1); i++) { if (_inputText[i] == ' ') _inputText.setChar(toupper(_inputText[i + 1]), i + 1); } // And the first character as well. _inputText.setChar(toupper(_inputText[0]), 0); } void Parser::storeInterrogation(byte interrogation) { if (_inputText.empty()) return; // Strip _inputText: while ((_inputText[0] == ' ') && (!_inputText.empty())) _inputText.deleteChar(0); while ((_inputText.lastChar() == ' ') && (!_inputText.empty())) _inputText.deleteLastChar(); _vm->_timer->loseTimer(Timer::kReasonCardiffsurvey); // If you want to use any other timer, put this into the case statement. switch (interrogation) { case 1: _inputText.toLowercase(); _vm->_dialogs->sayIt(_inputText); _vm->_favoriteDrink = _inputText; _vm->_cardiffQuestionNum = 2; break; case 2: properNouns(); _vm->_dialogs->sayIt(_inputText); _vm->_favoriteSong = _inputText; _vm->_cardiffQuestionNum = 3; break; case 3: properNouns(); _vm->_dialogs->sayIt(_inputText); _vm->_worstPlaceOnEarth = _inputText; _vm->_cardiffQuestionNum = 4; break; case 4: _inputText.toLowercase(); _vm->_dialogs->sayIt(_inputText); if (!_vm->_spareEvening.empty()) _vm->_spareEvening.clear(); _vm->_spareEvening = _inputText; _vm->_dialogs->displayScrollChain('Z', 5); // His closing statement... _vm->_animation->_sprites[1]->walkTo(3); // The end of the drawbridge _vm->_animation->_sprites[1]->_vanishIfStill = true; // Then go away! _vm->_magics[1]._operation = kMagicNothing; _vm->_cardiffQuestionNum = 5; break; case 99: //store_high(_inputText); warning("STUB: Parser::store_interrogation()"); break; default: break; } if (interrogation < 4) _vm->_timer->cardiffSurvey(); } void Parser::parse() { // First parsing - word identification if (!_thats.empty()) _thats.clear(); _polite = false; _verb = kVerbCodePardon; _thing = kPardon; _thing2 = kPardon; _person = kPeoplePardon; clearWords(); // A cheat mode attempt. if (_inputText[0] == '.') { cheatParse(_inputText); _thats = kNothing; return; } // Are we being interrogated right now? if (_vm->_interrogation > 0) { storeInterrogation(_vm->_interrogation); _weirdWord = true; return; } // Actually process the command. Common::String inputText = _inputText + ' '; Common::String inputTextUpper = inputText; byte n = 0; inputTextUpper.toUppercase(); while (!inputTextUpper.empty()) { while ((!inputTextUpper.empty()) && (inputTextUpper[0] == ' ')) { inputTextUpper.deleteChar(0); inputText.deleteChar(0); } if (inputTextUpper.empty()) break; // Get the following word of the strings. byte size = getPos(Common::String(' '), inputTextUpper) + 1; char *subStr = new char[size]; Common::strlcpy(subStr, inputTextUpper.c_str(), size); Common::String thisword = subStr; Common::strlcpy(subStr, inputText.c_str(), size); _realWords[n] = subStr; delete[] subStr; stripPunctuation(inputTextUpper); bool notfound = true; // Check also[] first, which contains words about the actual room. if (!thisword.empty()) { for (int i = 0; i < 31; i++) { if ((_vm->_also[i][0]) && (getPos(',' + thisword, *_vm->_also[i][0]) > -1)) { _thats += Common::String(99 + i); notfound = false; } } } // Check Accis's own table (words[]) for "global" commands. if (notfound) { byte answer = wordNum(thisword); if (answer == kPardon) { notfound = true; _thats = _thats + kPardon; } else _thats = _thats + answer; n++; } // Delete words we already processed. int16 spacePos = getPos(Common::String(' '), inputTextUpper); if (spacePos > -1) { for (int i = 0; i <= spacePos; i++) inputTextUpper.deleteChar(0); } spacePos = getPos(Common::String(' '), inputText); if (spacePos > -1) { for (int i = 0; i <= spacePos; i++) inputText.deleteChar(0); } } Common::String unkString; int16 pos = getPos(Common::String('\xFE'), _thats); if (pos > -1) unkString = _realWords[pos]; else unkString.clear(); // Replace words' codes that mean the same. replace(Common::String("\xFF"), 0); // zap noise words replace(Common::String("\xD\xE2"), 1); // "look at" = "examine" replace(Common::String("\xD\xE4"), 1); // "look in" = "examine" replace(Common::String("\x4\xE6"), 17); // "get up" = "stand" replace(Common::String("\x4\xE7"), 17); // "get down" = "stand"... well, why not? replace(Common::String("\x12\xE4"), 2); // "go in" = "open [door]" replace(Common::String("\x1C\xE5"), 253); // "P' off" is a swear word replace(Common::String("\x4\x6"), 6); // "Take inventory" (remember Colossal Adventure?) replace(Common::String("\x28\xE8"), 21); // "put on" = "don" replace(Common::String("\x4\xE5"), 20); // "take off" = "doff" // Words that could mean more than one _person if (_vm->_room == kRoomNottsPub) replace(Common::String('\xCC'), 164); // Barman = Port else replace(Common::String('\xCC'), 154); // Barman = Malagauche switch (_vm->_room) { case kRoomAylesOffice: replace(Common::String('\xCB'), 163); // Monk = Ayles break; case kRoomMusicRoom: replace(Common::String('\xCB'), 166); // Monk = Jacques break; default: replace(Common::String('\xCB'), 162); // Monk = Ibythneth } if (doPronouns()) { _weirdWord = true; _thats = kNothing; return; } // Second parsing. _vm->_subjectNum = 0; // Find subject of conversation. for (int i = 0; (i < 11) && !_realWords[i].empty(); i++) { if ((_realWords[i][0] == '\'') || (_realWords[i][0] == '\"')) { _vm->_subjectNum = (byte)_thats[i]; _thats.setChar(kMoved, i); break; } } if ((_vm->_subjectNum == 0) && !_thats.empty()) { // Still not found. for (uint16 i = 0; i < _thats.size() - 1; i++) { if ((byte)_thats[i] == 252) { // The word is "about", or something similar. _vm->_subjectNum = (byte)_thats[i + 1]; _thats.setChar(0, i + 1); break; } } } if ((_vm->_subjectNum == 0) && !_thats.empty()) { // STILL not found! Must be the word after "say". for (uint16 i = 0; i < _thats.size() - 1; i++) { if (((byte)_thats[i] == 7) && ((byte)_thats[i + 1] != 0) && !((225 <= (byte)_thats[i + 1]) && ((byte)_thats[i + 1] <= 229))) { // SAY not followed by a preposition _vm->_subjectNum = (byte)_thats[i + 1]; _thats.setChar(0, i + 1); break; } } } for (int16 i = _thats.size() - 1; i >= 0; i--) { // Reverse order, so first will be used. byte curChar = (byte)_thats[i]; if ((curChar == 253) || (curChar == 249) || ((1 <= curChar) && (curChar <= 49))) _verb = (VerbCode)curChar; else if ((50 <= curChar) && (curChar <= 149)) { _thing2 = _thing; _thing = curChar; } else if ((150 <= curChar) && (curChar <= 199)) _person = (People)curChar; else if (curChar == 251) _polite = true; } if ((!unkString.empty()) && (_verb != kVerbCodeExam) && (_verb != kVerbCodeTalk) && (_verb != kVerbCodeSave) && (_verb != kVerbCodeLoad) && (_verb != kVerbCodeDir)) { Common::String tmpStr = Common::String::format("Sorry, but I have no idea what \"%s\" means. Can you rephrase it?", unkString.c_str()); _vm->_dialogs->displayText(tmpStr); _weirdWord = true; } else _weirdWord = false; if (_thats.empty()) _thats = kNothing; if (_thing != kPardon) _vm->_it = _thing; if (_person != kPardon) { if (_person < kPeopleArkata) _vm->_him = _person; else _vm->_her = _person; } } /** * Examine a standard object-thing */ void Parser::examineObject() { if (_thing != _vm->_thinks) _vm->thinkAbout(_thing, AvalancheEngine::kThing); switch (_thing) { case kObjectWine : // 4 is perfect wine. 0 is not holding the wine. switch (_vm->_wineState) { case 1: // Normal examine wine scroll _vm->_dialogs->displayScrollChain('T', 1); break; case 2: // Bad wine _vm->_dialogs->displayScrollChain('D', 6); break; case 3: // Vinegar _vm->_dialogs->displayScrollChain('D', 7); break; default: break; } break; case kObjectOnion: if (_vm->_rottenOnion) { // Yucky onion _vm->_dialogs->displayScrollChain('Q', 21); } else { // Normal onion _vm->_dialogs->displayScrollChain('T', 18); } break; default: // Ordinarily _vm->_dialogs->displayScrollChain('T', _thing); break; } } bool Parser::isPersonHere() { // Person equivalent of "isHolding". if ((_person == kPeoplePardon) || (_person == kPeopleNone) || (_vm->getRoom(_person) == _vm->_room)) return true; else { Common::String tmpStr; if (_person < kPeopleArkata) tmpStr = "He isn't around at the moment."; else tmpStr = "She isn't around at the moment."; _vm->_dialogs->displayText(tmpStr); return false; } } void Parser::exampers() { if (isPersonHere()) { if (_thing != _vm->_thinks) _vm->thinkAbout(_person, AvalancheEngine::kPerson); byte newPerson = _person - 149; if ((_person == kPeopleDogfood) && _vm->_wonNim) // "I'm Not Playing!" _vm->_dialogs->displayScrollChain('Q', 8); else if ((_person == kPeopleDuLustie) && _vm->_lustieIsAsleep) // He's asleep. _vm->_dialogs->displayScrollChain('Q', 65); else _vm->_dialogs->displayScrollChain('P', newPerson); if ((_person == kPeopleAyles) && !_vm->_aylesIsAwake) _vm->_dialogs->displayScrollChain('Q', 13); // CHECKME: Present in the original, but it doesn't make sense. // _person = newPerson; } } /** * Return whether Avvy is holding an object or not * @remarks Originally called 'holding' */ bool Parser::isHolding() { // Also object if ((51 <= _thing) && (_thing <= 99)) return true; if (_thing == 0) return false; bool holdingResult = false; if (_thing >= 100) _vm->_dialogs->displayText("Be reasonable!"); else if (_thing <= kObjectNum) { if (!_vm->_objects[_thing - 1]) // Verbs that need "_thing" to be in the inventory. _vm->_dialogs->displayText("You're not holding it, Avvy."); else holdingResult = true; } else holdingResult = true; return holdingResult; } void Parser::openBox(bool isOpening) { if ((_vm->_room == kRoomYours) && (_thing == 54)) { _vm->_background->draw(-1, -1, 4); _vm->_background->update(); _vm->_animation->animLink(); _vm->_graphics->refreshScreen(); _vm->_system->delayMillis(55); if (!isOpening) { _vm->_background->draw(-1, -1, 5); _vm->_background->update(); _vm->_animation->animLink(); _vm->_graphics->refreshScreen(); } } } void Parser::examine() { // EITHER it's an object OR it's an Also OR it's a _person OR it's something else. if ((_person == kPeoplePardon) && (_thing != kPardon)) { if (isHolding()) { // Remember: it's been slipped! Ie subtract 49. if ((1 <= _thing) && (_thing <= 49)) // Standard object examineObject(); else if ((50 <= _thing) && (_thing <= 100)) { // Also _thing int id = _thing - 50; assert(id < 31); openBox(true); _vm->_dialogs->displayText(*_vm->_also[id][1]); openBox(false); } } } else if (_person != kPardon) exampers(); else // Don't know: guess. _vm->_dialogs->displayText("It's just as it looks on the picture."); } void Parser::inventory() { byte itemNum = 0; Common::String tmpStr = Common::String("You're carrying "); for (int i = 0; i < kObjectNum; i++) { if (_vm->_objects[i]) { itemNum++; if (itemNum == _vm->_carryNum) tmpStr += "and "; tmpStr += _vm->getItem(i + 1); if ((i + 1) == _wearing) tmpStr += ", which you're wearing"; if (itemNum < _vm->_carryNum) tmpStr += ", "; } } if (_wearing == kNothing) tmpStr += Common::String::format("...%c%c...and you're stark naked!", kControlNewLine, kControlNewLine); else tmpStr += '.'; _vm->_dialogs->displayText(tmpStr); } /** * Eat something. */ void Parser::swallow() { switch (_thing) { case kObjectWine: // _wineState == 4 for perfect wine switch (_vm->_wineState) { case 1: if (_vm->_teetotal) { _vm->_dialogs->displayScrollChain('D', 6); return; } _vm->_dialogs->displayScrollChain('U', 1); _vm->_animation->wobble(); _vm->_dialogs->displayScrollChain('U', 2); _vm->_objects[kObjectWine - 1] = false; _vm->refreshObjectList(); drink(); break; case 2: case 3: // You can't drink it! _vm->_dialogs->displayScrollChain('D', 8); break; default: break; } break; case kObjectPotion: _vm->_graphics->setBackgroundColor(kColorRed); _vm->_dialogs->displayScrollChain('U', 3); _vm->gameOver(); _vm->_graphics->setBackgroundColor(kColorBlack); break; case kObjectInk: _vm->_dialogs->displayScrollChain('U', 4); break; case kObjectChastity: _vm->_dialogs->displayScrollChain('U', 5); break; case kObjectMushroom: _vm->_dialogs->displayScrollChain('U', 6); _vm->gameOver(); break; case kObjectOnion: if (_vm->_rottenOnion) _vm->_dialogs->displayScrollChain('U', 11); else { _vm->_dialogs->displayScrollChain('U', 8); _vm->_objects[kObjectOnion - 1] = false; _vm->refreshObjectList(); } break; default: if ((_vm->_room == kRoomArgentPub) || (_vm->_room == kRoomNottsPub)) _vm->_dialogs->displayText("Try BUYing things before you drink them!"); else _vm->_dialogs->displayText("The taste of it makes you retch!"); } } /** * this lists the other people in the room. */ void Parser::peopleInRoom() { // First compute the number of people in the room. byte numPeople = 0; for (int i = 151; i < 179; i++) { // Start at 1 so we don't list Avvy himself! if (_vm->getRoom((People)i) == _vm->_room) numPeople++; } // If nobody's here, we can cut out straight away. if (numPeople == 0) return; Common::String tmpStr; byte actPerson = 0; for (int i = 151; i < 179; i++) { if (_vm->getRoom((People)i) == _vm->_room) { actPerson++; if (actPerson == 1) // Display first name on the list. tmpStr = _vm->getName((People)i); else if (actPerson < numPeople) // Display one the names in the middle of the list tmpStr += ", " + _vm->getName((People)i); else // Display the last name of the list tmpStr += " and " + _vm->getName((People)i); } } if (numPeople == 1) tmpStr += " is"; else tmpStr += " are"; _vm->_dialogs->displayText(tmpStr + " here."); } /** * This is called when you say "look". */ void Parser::lookAround() { _vm->_dialogs->displayText(*_vm->_also[0][1]); switch (_vm->_room) { case kRoomSpludwicks: if (_vm->_avariciusTalk > 0) _vm->_dialogs->displayScrollChain('Q', 23); else peopleInRoom(); break; case kRoomRobins: if (_vm->_tiedUp) _vm->_dialogs->displayScrollChain('Q', 38); if (_vm->_mushroomGrowing) _vm->_dialogs->displayScrollChain('Q', 55); break; case kRoomInsideCardiffCastle: if (!_vm->_takenPen) _vm->_dialogs->displayScrollChain('Q', 49); break; case kRoomLustiesRoom: if (_vm->_lustieIsAsleep) _vm->_dialogs->displayScrollChain('Q', 65); break; case kRoomCatacombs: switch (_vm->_catacombY * 256 + _vm->_catacombX) { case 258 : // Inside art gallery. _vm->_dialogs->displayScrollChain('Q', 80); break; case 514 : // Outside ditto. _vm->_dialogs->displayScrollChain('Q', 81); break; case 260 : // Outside Geida's room. _vm->_dialogs->displayScrollChain('Q', 82); break; default: break; } break; default: peopleInRoom(); } } void Parser::openDoor() { // Special cases. switch (_vm->_room) { case kRoomYours: if (_vm->_animation->inField(1)) { // Opening the box. _thing = 54; // The box. _person = kPeoplePardon; examine(); return; } break; case kRoomSpludwicks: if (_thing == 61) { _vm->_dialogs->displayScrollChain('Q', 85); return; } break; default: break; } if ((!_vm->_userMovesAvvy) && (_vm->_room != kRoomLusties)) // No doors can open if you can't move Avvy. return; for (int i = 0; i < 7; i++) { if (_vm->_animation->inField(i + 8)) { MagicType *portal = &_vm->_portals[i]; switch (portal->_operation) { case kMagicExclaim: _vm->_animation->_sprites[0]->bounce(); _vm->_dialogs->displayScrollChain('X', portal->_data); break; case kMagicTransport: _vm->flipRoom((Room)((portal->_data) >> 8), portal->_data & 0x0F); break; case kMagicUnfinished: _vm->_animation->_sprites[0]->bounce(); _vm->_dialogs->displayText("Sorry. This place is not available yet!"); break; case kMagicSpecial: _vm->_animation->callSpecial(portal->_data); break; case kMagicOpenDoor: _vm->openDoor((Room)(portal->_data >> 8), portal->_data & 0x0F, i + 9); break; case kMagicBounce: // Not valid for portals. case kMagicNothing: default: break; } return; } } if (_vm->_room == kRoomMap) _vm->_dialogs->displayText("Avvy, you can complete the whole game without ever going " \ "to anywhere other than Argent, Birmingham, Cardiff, Nottingham and Norwich."); else _vm->_dialogs->displayText("Door? What door?"); } /** * Called when you call kVerbCodeput. */ void Parser::putProc() { if (!isHolding()) return; // Slip the second object. _thing2 -= 49; char temp = _thing; _thing = _thing2; if (!isHolding()) return; _thing = temp; // Thing is the _thing which you're putting in. _thing2 is where you're putting it. switch (_thing2) { case kObjectWine: if (_thing == kObjectOnion) { if (_vm->_rottenOnion) _vm->_dialogs->displayText("That's a bit like shutting the stable door after the horse has bolted!"); else { // Put onion into wine? if (_vm->_wineState != 3) { Common::String tmpStr = Common::String::format("%cOignon au vin%c is a bit too strong for your tastes!", kControlItalic, kControlRoman); _vm->_dialogs->displayText(tmpStr); } else { // Put onion into vinegar! Yes! _vm->_onionInVinegar = true; _vm->incScore(7); _vm->_dialogs->displayScrollChain('U', 9); } } } else { _vm->_dialogs->saySilly(); } break; case 54: if (_vm->_room == kRoomYours) { // Put something into the box. if (_vm->_boxContent != kNothing) _vm->_dialogs->displayText("There's something in the box already, Avvy. Try taking that out first."); else { switch (_thing) { case kObjectMoney: _vm->_dialogs->displayText("You'd better keep some ready cash on you!"); break; case kObjectBell: _vm->_dialogs->displayText("That's a silly place to keep a bell."); break; case kObjectBodkin: _vm->_dialogs->displayText("But you might need it!"); break; case kObjectOnion: _vm->_dialogs->displayText("Just give it to Spludwick, Avvy!"); break; default: // Put the object into the box... if (_wearing == _thing) { Common::String tmpStr = Common::String::format("You'd better take %s off first!", _vm->getItem(_thing).c_str()); _vm->_dialogs->displayText(tmpStr); } else { // Open box. openBox(true); _vm->_boxContent = _thing; _vm->_objects[_thing - 1] = false; _vm->refreshObjectList(); _vm->_dialogs->displayText("OK, it's in the box."); // Shut box. openBox(false); } } } } else { _vm->_dialogs->saySilly(); } break; default: _vm->_dialogs->saySilly(); break; } } /** * Display text when ingredients are not in the right order * @remarks Originally called 'not_in_order' */ void Parser::notInOrder() { Common::String itemStr = _vm->getItem(_vm->kSpludwicksOrder[_vm->_givenToSpludwick]); Common::String tmpStr = Common::String::format("Sorry, I need the ingredients in the right order for this potion. " \ "What I need next is %s%c2%c", itemStr.c_str(), kControlRegister, kControlSpeechBubble); _vm->_dialogs->displayText(tmpStr); } /** * Move Spludwick to cauldron * @remarks Originally called 'go_to_cauldron' */ void Parser::goToCauldron() { // Stops Geida_Procs. _vm->_animation->_sprites[1]->_callEachStepFl = false; _vm->_timer->addTimer(1, Timer::kProcSpludwickGoesToCauldron, Timer::kReasonSpludwickWalk); _vm->_animation->_sprites[1]->walkTo(1); } /** * Check is it's possible to give something to Spludwick * The result of this function is whether or not he says "Hey, thanks!". * @remarks Originally called 'give2spludwick' */ bool Parser::giveToSpludwick() { if (_vm->kSpludwicksOrder[_vm->_givenToSpludwick] != _thing) { notInOrder(); return false; } switch (_thing) { case kObjectOnion: _vm->_objects[kObjectOnion - 1] = false; if (_vm->_rottenOnion) _vm->_dialogs->displayScrollChain('Q', 22); else { _vm->_givenToSpludwick++; _vm->_dialogs->displayScrollChain('Q', 20); goToCauldron(); _vm->incScore(3); } _vm->refreshObjectList(); break; case kObjectInk: _vm->_objects[kObjectInk - 1] = false; _vm->refreshObjectList(); _vm->_givenToSpludwick++; _vm->_dialogs->displayScrollChain('Q', 24); goToCauldron(); _vm->incScore(3); break; case kObjectMushroom: _vm->_objects[kObjectMushroom - 1] = false; _vm->_dialogs->displayScrollChain('Q', 25); _vm->incScore(5); _vm->_givenToSpludwick++; goToCauldron(); _vm->_objects[kObjectPotion - 1] = true; _vm->refreshObjectList(); break; default: return true; } return false; } void Parser::drink() { _alcoholLevel++; if (_alcoholLevel == 5) { // Get the key. _vm->_objects[kObjectKey - 1] = true; _vm->_teetotal = true; _vm->_avvyIsAwake = false; _vm->_avvyInBed = true; _vm->refreshObjectList(); _vm->fadeOut(); _vm->flipRoom(kRoomYours, 1); _vm->_graphics->setBackgroundColor(kColorYellow); _vm->_animation->_sprites[0]->_visible = false; } } void Parser::cardiffClimbing() { if (_vm->_standingOnDais) { // Clamber up. _vm->_dialogs->displayText("You climb down, back onto the floor."); _vm->_standingOnDais = false; _vm->_animation->appearPed(0, 2); } else if (_vm->_animation->inField(0)) { // Clamber down _vm->_dialogs->displayText("You clamber up onto the dais."); _vm->_standingOnDais = true; _vm->_animation->appearPed(0, 1); } else _vm->_dialogs->displayText("Get a bit closer, Avvy."); } void Parser::already() { _vm->_dialogs->displayText("You're already standing!"); } /** * Called when you ask Avvy to stand. */ void Parser::standUp() { switch (_vm->_room) { case kRoomYours: // Avvy isn't asleep. if (_vm->_avvyIsAwake && _vm->_avvyInBed) { // But he's in bed. if (_vm->_teetotal) { _vm->_dialogs->displayScrollChain('D', 12); _vm->_graphics->setBackgroundColor(kColorBlack); _vm->_dialogs->displayScrollChain('D', 14); } _vm->_animation->_sprites[0]->_visible = true; _vm->_userMovesAvvy = true; _vm->_animation->appearPed(0, 1); _vm->_animation->setDirection(kDirLeft); // Display a picture of empty pillow in the background. _vm->_background->draw(-1, -1, 3); _vm->incScore(1); _vm->_avvyInBed = false; _vm->_timer->loseTimer(Timer::kReasonArkataShouts); } else already(); break; case kRoomInsideCardiffCastle: cardiffClimbing(); break; case kRoomNottsPub: if (_vm->_sittingInPub) { // Not sitting down. _vm->_background->draw(-1, -1, 3); // But standing up. _vm->_animation->_sprites[0]->_visible = true; // And walking away. _vm->_animation->appearPed(0, 3); // Really not sitting down. _vm->_sittingInPub = false; // And ambulant. _vm->_userMovesAvvy = true; } else already(); break; default: already(); } } void Parser::getProc(char thing) { switch (_vm->_room) { case kRoomYours: if (_vm->_animation->inField(1)) { if (_vm->_boxContent == thing) { _vm->_background->draw(-1, -1, 4); _vm->_dialogs->displayText("OK, I've got it."); _vm->_objects[thing - 1] = true; _vm->refreshObjectList(); _vm->_boxContent = kNothing; _vm->_background->draw(-1, -1, 5); } else { Common::String tmpStr = Common::String::format("I can't see %s in the box.", _vm->getItem(thing).c_str()); _vm->_dialogs->displayText(tmpStr); } } else _vm->_dialogs->displayScrollChain('Q', 57); break; case kRoomInsideCardiffCastle: switch (thing) { case kObjectPen: if (_vm->_animation->inField(1)) { // Standing on the dais. if (_vm->_takenPen) _vm->_dialogs->displayText("It's not there, Avvy."); else { // OK: we're taking the pen, and it's there. // No pen there now. _vm->_background->draw(-1, -1, 3); // Zap! _vm->_animation->callSpecial(3); _vm->_takenPen = true; _vm->_objects[kObjectPen - 1] = true; _vm->refreshObjectList(); _vm->_dialogs->displayText("Taken."); } } else if (_vm->_standingOnDais) _vm->_dialogs->displayScrollChain('Q', 53); else _vm->_dialogs->displayScrollChain('Q', 51); break; case kObjectBolt: _vm->_dialogs->displayScrollChain('Q', 52); break; default: _vm->_dialogs->displayScrollChain('Q', 57); } break; case kRoomRobins: if ((thing == kObjectMushroom) & (_vm->_animation->inField(0)) & (_vm->_mushroomGrowing)) { _vm->_background->draw(-1, -1, 2); _vm->_dialogs->displayText("Got it!"); _vm->_mushroomGrowing = false; _vm->_takenMushroom = true; _vm->_objects[kObjectMushroom - 1] = true; _vm->refreshObjectList(); _vm->incScore(3); } else _vm->_dialogs->displayScrollChain('Q', 57); break; default: _vm->_dialogs->displayScrollChain('Q', 57); } } /** * Give the lute to Geida * @remarks Originally called 'give_Geida_the_lute' */ void Parser::giveGeidaTheLute() { if (_vm->_room != kRoomLustiesRoom) { Common::String tmpStr = Common::String::format("Not yet. Try later!%c2%c", kControlRegister, kControlSpeechBubble); _vm->_dialogs->displayText(tmpStr); return; } _vm->_objects[kObjectLute - 1] = false; _vm->refreshObjectList(); // She plays it. _vm->_dialogs->displayScrollChain('Q', 64); _vm->_timer->addTimer(1, Timer::kProcGiveLuteToGeida, Timer::kReasonGeidaSings); //_vm->_enid->backToBootstrap(4); TODO: Replace it with proper ScummVM-friendly function(s)! Do not remove until then! } void Parser::playHarp() { if (_vm->_animation->inField(6)) _vm->_dialogs->displayMusicalScroll(); else _vm->_dialogs->displayText("Get a bit closer to it, Avvy!"); } void Parser::winSequence() { _vm->_dialogs->displayScrollChain('Q', 78); _vm->_sequence->startWinSeq(); _vm->_timer->addTimer(30, Timer::kProcWinning, Timer::kReasonWinning); } /** * @remarks Originally called 'do_that' */ void Parser::doThat() { static const char booze[8][8] = {"Bitter", "GIED", "Whisky", "Cider", "", "", "", "Mead"}; static const char kWhat[] = "That's not possible!"; if (_thats == Common::String(kNothing)) { if (!_thats.empty()) _thats.clear(); return; } if (_weirdWord) return; if (_thing < 200) // "Slip" object _thing -= 49; if (_vm->_tiedUp) { _vm->_dialogs->displayText("You better stay quiet now!"); return; } if ((_verb != kVerbCodeLoad) && (_verb != kVerbCodeSave) && (_verb != kVerbCodeQuit) && (_verb != kVerbCodeInfo) && (_verb != kVerbCodeHelp) && (_verb != kVerbCodeLarrypass) && (_verb != kVerbCodePhaon) && (_verb != kVerbCodeBoss) && (_verb != kVerbCodeCheat) && (_verb != kVerbCodeRestart) && (_verb != kVerbCodeDir) && (_verb != kVerbCodeScore) && (_verb != kVerbCodeHiscores) && (_verb != kVerbCodeSmartAlec)) { if (!_vm->_alive) { _vm->_dialogs->displayText("You're dead, so don't talk. What are you, a ghost or something? " \ "Try restarting, or restoring a saved game!"); return; } if (!_vm->_avvyIsAwake && (_verb != kVerbCodeWake)) { _vm->_dialogs->displayText("Talking in your sleep? Try waking up!"); return; } } switch (_verb) { case kVerbCodeExam: examine(); break; case kVerbCodeOpen: openDoor(); break; case kVerbCodePause: { // Note that the original game doesn't care about the "O.K." box neither, it accepts // clicks from everywhere on the screen to continue. Just like my code. Common::String tmpStr = Common::String::format("Game paused.%c%c%cPress Enter, Esc, or click the mouse on the `O.K.\" " \ "box to continue.", kControlCenter, kControlNewLine, kControlNewLine); _vm->_dialogs->displayText(tmpStr); } break; case kVerbCodeGet: if (_thing != kPardon) { // Legitimate try to pick something up. if (_vm->_carryNum >= kCarryLimit) _vm->_dialogs->displayText("You can't carry any more!"); else getProc(_thing); } else { // Not... ditto. if (_person != kPeoplePardon) _vm->_dialogs->displayText("You can't sweep folk off their feet!"); else _vm->_dialogs->displayText("I assure you, you don't need it."); } break; case kVerbCodeDrop: _vm->_dialogs->displayText("Two years ago you dropped a florin in the street. Three days " \ "later it was gone! So now you never leave ANYTHING lying around. OK?"); break; case kVerbCodeInv: inventory(); break; case kVerbCodeTalk: if (_person == kPeoplePardon) { if (_vm->_subjectNum == 99) { // They typed "say password". Common::String tmpStr = Common::String::format("Yes, but what %cis%c the password?", kControlItalic, kControlRoman); _vm->_dialogs->displayText(tmpStr); } else if (((1 <= _vm->_subjectNum) && (_vm->_subjectNum <= 49)) || (_vm->_subjectNum == 253) || (_vm->_subjectNum == 249)) { _thats.deleteChar(0); for (int i = 0; i < 10; i++) _realWords[i] = _realWords[i + 1]; _verb = (VerbCode)_vm->_subjectNum; doThat(); return; } else { _person = (People)_vm->_subjectNum; _vm->_subjectNum = 0; if ((_person == kPeopleNone) || (_person == kPeoplePardon)) _vm->_dialogs->displayText("Talk to whom?"); else if (isPersonHere()) _vm->_dialogs->talkTo(_person); } } else if (isPersonHere()) _vm->_dialogs->talkTo(_person); break; case kVerbCodeGive: if (isHolding()) { if (_person == kPeoplePardon) _vm->_dialogs->displayText("Give to whom?"); else if (isPersonHere()) { switch (_thing) { case kObjectMoney : _vm->_dialogs->displayText("You can't bring yourself to give away your moneybag."); break; case kObjectBodkin: case kObjectBell: case kObjectClothes: case kObjectHabit : _vm->_dialogs->displayText("Don't give it away, it might be useful!"); break; default: switch (_person) { case kPeopleCrapulus: if (_thing == kObjectWine) { _vm->_dialogs->displayText("Crapulus grabs the wine and gulps it down."); _vm->_objects[kObjectWine - 1] = false; } else _vm->_dialogs->sayThanks(_thing - 1); break; case kPeopleCwytalot: if ((_thing == kObjectCrossbow) || (_thing == kObjectBolt)) _vm->_dialogs->displayText("You might be able to influence Cwytalot more if you used it!"); else _vm->_dialogs->sayThanks(_thing - 1); break; case kPeopleSpludwick: if (giveToSpludwick()) _vm->_dialogs->sayThanks(_thing - 1); break; case kPeopleIbythneth: if (_thing == kObjectBadge) { _vm->_dialogs->displayScrollChain('Q', 32); // Thanks! Wow! _vm->incScore(3); _vm->_objects[kObjectBadge - 1] = false; _vm->_objects[kObjectHabit - 1] = true; _vm->_givenBadgeToIby = true; _vm->_background->draw(-1, -1, 7); _vm->_background->draw(-1, -1, 8); } else _vm->_dialogs->sayThanks(_thing - 1); break; case kPeopleAyles: if (_vm->_aylesIsAwake) { if (_thing == kObjectPen) { _vm->_objects[kObjectPen - 1] = false; _vm->_dialogs->displayScrollChain('Q', 54); _vm->_objects[kObjectInk - 1] = true; _vm->_givenPenToAyles = true; _vm->refreshObjectList(); _vm->incScore(2); } else _vm->_dialogs->sayThanks(_thing - 1); } else _vm->_dialogs->displayText("But he's asleep!"); break; case kPeopleGeida: switch (_thing) { case kObjectPotion: _vm->_objects[kObjectPotion - 1] = false; // She drinks it. _vm->_dialogs->displayScrollChain('U', 16); _vm->incScore(2); _vm->_givenPotionToGeida = true; _vm->refreshObjectList(); break; case kObjectLute: giveGeidaTheLute(); break; default: _vm->_dialogs->sayThanks(_thing - 1); } break; case kPeopleArkata: switch (_thing) { case kObjectPotion: if (_vm->_givenPotionToGeida) winSequence(); else // That Geida woman! _vm->_dialogs->displayScrollChain('Q', 77); break; default: _vm->_dialogs->sayThanks(_thing - 1); } break; default: _vm->_dialogs->sayThanks(_thing - 1); } } } // Just in case... _vm->refreshObjectList(); } break; case kVerbCodeEat: case kVerbCodeDrink: if (isHolding()) swallow(); break; case kVerbCodeLoad: { GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false); int16 savegameId = dialog->runModalWithCurrentTarget(); delete dialog; if (savegameId < 0) // dialog aborted, nothing to load return; _vm->loadGame(savegameId); } break; case kVerbCodeSave: { GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true); int16 savegameId = dialog->runModalWithCurrentTarget(); Common::String savegameDescription = dialog->getResultString(); delete dialog; if (savegameId < 0) // dialog aborted, nothing to save return; _vm->saveGame(savegameId, savegameDescription); } break; case kVerbCodePay: _vm->_dialogs->displayText("No money need change hands."); break; case kVerbCodeLook: lookAround(); break; case kVerbCodeBreak: _vm->_dialogs->displayText("Vandalism is prohibited within this game!"); break; case kVerbCodeQuit: if (!_polite) _vm->_dialogs->displayText("How about a `please\", Avvy?"); else { Common::String tmpStr = Common::String::format("%cC%cDo you really want to quit?", kControlRegister, kControlIcon); if (_vm->_dialogs->displayQuestion(tmpStr)) _vm->_letMeOut = true; } break; case kVerbCodeGo: _vm->_dialogs->displayText("Just use the arrow keys to walk there."); break; case kVerbCodeInfo: { _vm->_dialogs->_aboutBox = true; Common::String toDisplay; for (int i = 0; i < 7; i++) toDisplay += kControlNewLine; toDisplay = toDisplay + "LORD AVALOT D'ARGENT" + kControlCenter + kControlNewLine + "The medi\x91val descendant of" + kControlNewLine + "Denarius Avaricius Sextus" + kControlNewLine + kControlNewLine + "version " + kVersionNum + kControlNewLine + kControlNewLine + "Copyright \xEF " + kCopyright + ", Mark, Mike and Thomas Thurman." + kControlRegister + 'Y' + kControlIcon; _vm->_dialogs->displayText(toDisplay); _vm->_dialogs->_aboutBox = false; } break; case kVerbCodeUndress: if (_wearing == kNothing) _vm->_dialogs->displayText("You're already stark naked!"); else if (_vm->_avvysInTheCupboard) { Common::String tmpStr = Common::String::format("You take off %s.", _vm->getItem(_wearing).c_str()); _vm->_dialogs->displayText(tmpStr); _wearing = kNothing; _vm->refreshObjectList(); } else _vm->_dialogs->displayText("Hadn't you better find somewhere more private, Avvy?"); break; case kVerbCodeWear: if (isHolding()) { // Wear something. switch (_thing) { case kObjectChastity: // \? are used to avoid that ??! is parsed as a trigraph _vm->_dialogs->displayText("Hey, what kind of a weirdo are you\?\?!"); break; case kObjectClothes: case kObjectHabit: { // Change clothes! if (_wearing != kNothing) { if (_wearing == _thing) _vm->_dialogs->displayText("You're already wearing that."); else _vm->_dialogs->displayText("You'll be rather warm wearing two sets of clothes!"); return; } else _wearing = _thing; _vm->refreshObjectList(); byte i; if (_thing == kObjectHabit) i = 3; else i = 0; _vm->_animation->setAvvyClothes(i); } break; default: _vm->_dialogs->displayText(kWhat); } } break; case kVerbCodePlay: if (_thing == kPardon) { // They just typed "play"... switch (_vm->_room) { case kRoomArgentPub: _vm->_nim->playNim(); // ...in the pub, => play Nim. break; case kRoomMusicRoom: playHarp(); break; default: break; } } else if (isHolding()) { switch (_thing) { case kObjectLute : _vm->_dialogs->displayScrollChain('U', 7); if (_vm->getRoom(kPeopleCwytalot) == _vm->_room) _vm->_dialogs->displayScrollChain('U', 10); if (_vm->getRoom(kPeopleDuLustie) == _vm->_room) _vm->_dialogs->displayScrollChain('U', 15); break; case 52: if (_vm->_room == kRoomMusicRoom) playHarp(); else _vm->_dialogs->displayText(kWhat); break; case 55: if (_vm->_room == kRoomArgentPub) _vm->_nim->playNim(); else _vm->_dialogs->displayText(kWhat); break; default: _vm->_dialogs->displayText(kWhat); } } break; case kVerbCodeRing: if (isHolding()) { if (_thing == kObjectBell) { _vm->_dialogs->displayText("Ding, dong, ding, dong, ding, dong, ding, dong..."); if ((_vm->_bellsAreRinging) & (_vm->getFlag('B'))) // '\?' are used to avoid that '??!' is parsed as a trigraph _vm->_dialogs->displayText("(Are you trying to join in, Avvy\?\?!)"); } else _vm->_dialogs->displayText(kWhat); } break; case kVerbCodeHelp: _vm->_help->run(); break; case kVerbCodeLarrypass: _vm->_dialogs->displayText("Wrong game!"); break; case kVerbCodePhaon: _vm->_dialogs->displayText("Hello, Phaon!"); break; case kVerbCodeBoss: bossKey(); break; case kVerbCodePee: if (_vm->getFlag('P')) { _vm->_dialogs->displayText("Hmm, I don't think anyone will notice..."); _vm->_timer->addTimer(4, Timer::kProcUrinate, Timer::kReasonGoToToilet); } else { Common::String tmpStr = Common::String::format("It would be %cVERY%c unwise to do that here, Avvy!", kControlItalic, kControlRoman); _vm->_dialogs->displayText(tmpStr); } break; case kVerbCodeCheat: { Common::String tmpStr = Common::String::format("%cCheat mode now enabled.", kControlItalic); _vm->_dialogs->displayText(tmpStr); _vm->_cheat = true; } break; case kVerbCodeMagic: if (_vm->_avariciusTalk > 0) _vm->_dialogs->displayScrollChain('Q', 19); else { if ((_vm->_room == kRoomSpludwicks) & (_vm->_animation->inField(1))) { // Avaricius appears! _vm->_dialogs->displayScrollChain('Q', 17); if (_vm->getRoom(kPeopleSpludwick) == kRoomSpludwicks) _vm->_dialogs->displayScrollChain('Q', 18); else { Avalanche::AnimationType *spr = _vm->_animation->_sprites[1]; // Avaricius spr->init(1, false); _vm->_animation->appearPed(1, 3); spr->walkTo(4); spr->_callEachStepFl = true; spr->_eachStepProc = Animation::kProcBackAndForth; _vm->_avariciusTalk = 14; _vm->_timer->addTimer(177, Timer::kProcAvariciusTalks, Timer::kReasonAvariciusTalks); } } else _vm->_dialogs->displayText("Nothing appears to happen..."); } break; case kVerbCodeSmartAlec: _vm->_dialogs->displayText("Listen, smart alec, that was just rhetoric."); break; case kVerbCodeExpletive: switch (_sworeNum) { case 0: { Common::String tmpStr = Common::String::format("Avvy! Do you mind? There might be kids playing!%c%c" \ "(I shouldn't say it again, if I were you!)", kControlNewLine, kControlNewLine); _vm->_dialogs->displayText(tmpStr); } break; case 1: { Common::String tmpStr = Common::String::format("You hear a distant rumble of thunder. Must you always" \ "do things I tell you not to?%c%cDon't do it again!", kControlNewLine, kControlNewLine); _vm->_dialogs->displayText(tmpStr); } break; default: { _vm->_animation->thunder(); Common::String tmpStr = Common::String::format("A crack of lightning shoots from the sky, and fries you." \ "%c%c(`Such is the anger of the gods, Avvy!\")", kControlNewLine, kControlNewLine); _vm->_dialogs->displayText(tmpStr); _vm->gameOver(); } } _sworeNum++; break; case kVerbCodeListen: if ((_vm->_bellsAreRinging) & (_vm->getFlag('B'))) _vm->_dialogs->displayText("All other noise is drowned out by the ringing of the bells."); else if (_vm->_listen.empty()) _vm->_dialogs->displayText("You can't hear anything much at the moment, Avvy."); else _vm->_dialogs->displayText(_vm->_listen); break; case kVerbCodeBuy: // What are they trying to buy? switch (_vm->_room) { case kRoomArgentPub: // We're in a pub, and near the bar. if (_vm->_animation->inField(5)) { switch (_thing) { case 51: case 53: case 54: case 58: // Beer, whisky, cider or mead. if (_vm->_malagauche == 177) { // Already getting us one. _vm->_dialogs->displayScrollChain('D', 15); return; } if (_vm->_teetotal) { _vm->_dialogs->displayScrollChain('D', 6); return; } if (_alcoholLevel == 0) _vm->incScore(3); _vm->_background->draw(-1, -1, 11); _vm->_dialogs->displayText(Common::String(booze[_thing - 51]) + ", please." + kControlRegister + '1' + kControlSpeechBubble); _vm->_drinking = _thing; _vm->_background->draw(-1, -1, 9); _vm->_malagauche = 177; _vm->_timer->addTimer(27, Timer::kProcBuyDrinks, Timer::kReasonDrinks); break; case 52: examine(); break; // We have a right one here - buy Pepsi??! case kObjectWine: if (_vm->_objects[kObjectWine - 1]) // We've already got the wine! // 1 bottle's shufishent! _vm->_dialogs->displayScrollChain('D', 2); else { if (_vm->_malagauche == 177) { // Already getting us one. _vm->_dialogs->displayScrollChain('D', 15); return; } if (_vm->_carryNum >= kCarryLimit) { _vm->_dialogs->displayText("Your hands are full."); return; } _vm->_background->draw(-1, -1, 11); Common::String tmpStr = Common::String::format("Wine, please.%c1%c", kControlRegister, kControlSpeechBubble); _vm->_dialogs->displayText(tmpStr); if (_alcoholLevel == 0) _vm->incScore(3); _vm->_background->draw(-1, -1, 9); _vm->_malagauche = 177; _vm->_timer->addTimer(27, Timer::kProcBuyWine, Timer::kReasonDrinks); } break; default: break; } } else // Go to the bar! _vm->_dialogs->displayScrollChain('D', 5); break; case kRoomOutsideDucks: if (_vm->_animation->inField(5)) { if (_thing == kObjectOnion) { if (_vm->_objects[kObjectOnion - 1]) // Not planning to juggle with the things! _vm->_dialogs->displayScrollChain('D', 10); else if (_vm->_carryNum >= kCarryLimit) _vm->_dialogs->displayText("Before you ask, you remember that your hands are full."); else { if (_boughtOnion) _vm->_dialogs->displayScrollChain('D', 11); else { _vm->_dialogs->displayScrollChain('D', 9); _vm->incScore(3); } // It costs thruppence. _vm->decreaseMoney(3); _vm->_objects[kObjectOnion - 1] = true; _vm->refreshObjectList(); _boughtOnion = true; // It's OK when it leaves the stall! _vm->_rottenOnion = false; _vm->_onionInVinegar = false; } } else _vm->_dialogs->displayScrollChain('D', 0); } else _vm->_dialogs->displayScrollChain('D', 0); break; case kRoomNottsPub: // Can't sell to southerners. _vm->_dialogs->displayScrollChain('N', 15); break; default: // Can't buy that. _vm->_dialogs->displayScrollChain('D', 0); } break; case kVerbCodeAttack: if ((_vm->_room == kRoomBrummieRoad) && ((_person == kPeopleCwytalot) || (_thing == kObjectCrossbow) || (_thing == kObjectBolt)) && (_vm->getRoom(kPeopleCwytalot) == _vm->_room)) { switch (_vm->_objects[kObjectBolt - 1] + _vm->_objects[kObjectCrossbow - 1] * 2) { // 0 = neither, 1 = only bolt, 2 = only crossbow, 3 = both. case 0: _vm->_dialogs->displayScrollChain('Q', 10); _vm->_dialogs->displayText("(At the very least, don't use your bare hands!)"); break; case 1: _vm->_dialogs->displayText("Attack _vm->him with only a crossbow bolt? Are you planning on playing darts?!"); break; case 2: _vm->_dialogs->displayText("Come on, Avvy! You're not going to get very far with only a crossbow!"); break; case 3: _vm->_dialogs->displayScrollChain('Q', 11); _vm->_cwytalotGone = true; _vm->_objects[kObjectBolt - 1] = false; _vm->_objects[kObjectCrossbow - 1] = false; _vm->refreshObjectList(); _vm->_magics[11]._operation = kMagicNothing; _vm->incScore(7); _vm->_animation->_sprites[1]->walkTo(1); _vm->_animation->_sprites[1]->_vanishIfStill = true; _vm->_animation->_sprites[1]->_callEachStepFl = false; _vm->setRoom(kPeopleCwytalot, kRoomDummy); break; default: // Please try not to be so violent! _vm->_dialogs->displayScrollChain('Q', 10); } } else _vm->_dialogs->displayScrollChain('Q', 10); break; case kVerbCodePasswd: if (_vm->_room != kRoomBridge) _vm->_dialogs->displayScrollChain('Q', 12); else { bool ok = true; for (uint i = 0; i < _thats.size(); i++) { Common::String temp = _realWords[i]; temp.toUppercase(); int pwdId = _vm->_passwordNum + kFirstPassword; for (uint j = 0; j < _vocabulary[pwdId]._word.size(); j++) { if (_vocabulary[pwdId]._word[j] != temp[j]) ok = false; } } if (ok) { if (_vm->_drawbridgeOpen != 0) _vm->_dialogs->displayText("Contrary to your expectations, the drawbridge fails to close again."); else { _vm->incScore(4); _vm->_dialogs->displayText("The drawbridge opens!"); _vm->_timer->addTimer(7, Timer::kProcOpenDrawbridge, Timer::kReasonDrawbridgeFalls); _vm->_drawbridgeOpen = 1; } } else _vm->_dialogs->displayScrollChain('Q', 12); } break; case kVerbCodeDie: _vm->gameOver(); break; case kVerbCodeScore: { Common::String tmpStr = Common::String::format("Your score is %d,%c%cout of a possible 128.%c%c " \ "This gives you a rank of %s.%c%c%s", _vm->_score, kControlCenter, kControlNewLine, kControlNewLine, kControlNewLine, rank().c_str(), kControlNewLine, kControlNewLine, totalTime().c_str()); _vm->_dialogs->displayText(tmpStr); } break; case kVerbCodePut: putProc(); break; case kVerbCodeStand: standUp(); break; case kVerbCodeKiss: if (_person == kPeoplePardon) _vm->_dialogs->displayText("Kiss whom?"); else if (isPersonHere()) { switch (_person) { case kPeopleArkata: _vm->_dialogs->displayScrollChain('U', 12); break; case kPeopleGeida: _vm->_dialogs->displayScrollChain('U', 13); break; case kPeopleWisewoman: _vm->_dialogs->displayScrollChain('U', 14); break; default: // You WHAT? _vm->_dialogs->displayScrollChain('U', 5); } } else if ((kPeopleAvalot <= _person) && (_person < kPeopleArkata)) _vm->_dialogs->displayText("Hey, what kind of a weirdo are you??"); break; case kVerbCodeClimb: if (_vm->_room == kRoomInsideCardiffCastle) cardiffClimbing(); else // In the wrong room! _vm->_dialogs->displayText("Not with your head for heights, Avvy!"); break; case kVerbCodeJump: _vm->_timer->addTimer(1, Timer::kProcJump, Timer::kReasonJumping); _vm->_userMovesAvvy = false; break; case kVerbCodeHiscores: // show_highs(); warning("STUB: Parser::doThat() - case kVerbCodehighscores"); break; case kVerbCodeWake: if (isPersonHere()) switch (_person) { case kPeoplePardon: case kPeopleAvalot: case 0: if (!_vm->_avvyIsAwake) { _vm->_avvyIsAwake = true; _vm->incScore(1); _vm->_avvyInBed = true; // Picture of Avvy, awake in bed. _vm->_background->draw(-1, -1, 2); if (_vm->_teetotal) _vm->_dialogs->displayScrollChain('D', 13); } else _vm->_dialogs->displayText("You're already awake, Avvy!"); break; case kPeopleAyles: if (!_vm->_aylesIsAwake) _vm->_dialogs->displayText("You can't seem to wake him by yourself."); break; case kPeopleJacques: { Common::String tmpStr = Common::String::format("Brother Jacques, Brother Jacques, are you asleep?%c1%c" \ "Hmmm... that doesn't seem to do any good...", kControlRegister, kControlSpeechBubble); _vm->_dialogs->displayText(tmpStr); } break; default: _vm->_dialogs->displayText("It's difficult to awaken people who aren't asleep...!"); } break; case kVerbCodeSit: if (_vm->_room == kRoomNottsPub) { if (_vm->_sittingInPub) _vm->_dialogs->displayText("You're already sitting!"); else { // Move Avvy to the place, and sit him down. _vm->_animation->_sprites[0]->walkTo(3); _vm->_timer->addTimer(1, Timer::kProcAvvySitDown, Timer::kReasonSittingDown); } } else { // Default doodah. _vm->fadeOut(); _vm->fadeIn(); Common::String tmpStr = Common::String::format("A few hours later...%cnothing much has happened...", kControlParagraph); _vm->_dialogs->displayText(tmpStr); } break; case kVerbCodeRestart: if (_vm->_dialogs->displayQuestion("Restart game and lose changes?")) { _vm->fadeOut(); _vm->newGame(); _vm->fadeIn(); } break; case kVerbCodePardon: _vm->_dialogs->displayText("Hey, a verb would be helpful!"); break; case kVerbCodeHello: _vm->_dialogs->sayHello(); break; case kVerbCodeThanks: _vm->_dialogs->sayOK(); break; default: Common::String tmpStr = Common::String::format("%cUnhandled verb: %d", kControlBell, _verb); _vm->_dialogs->displayText(tmpStr); } } void Parser::bossKey() { _vm->_graphics->saveScreen(); _vm->_graphics->blackOutScreen(); _vm->_graphics->loadMouse(kCurUpArrow); _vm->loadBackground(98); _vm->_graphics->drawNormalText("Graph/Histo/Draw/Sample: \"JANJUN93.GRA\": (W3-AB3)", _vm->_font, 8, 120, 169, kColorDarkgray); _vm->_graphics->drawNormalText("Press any key or click the mouse to return.", _vm->_font, 8, 144, 182, kColorDarkgray); _vm->_graphics->refreshScreen(); Common::Event event; _vm->getEvent(event); while ((!_vm->shouldQuit()) && (event.type != Common::EVENT_KEYDOWN) && (event.type != Common::EVENT_LBUTTONDOWN)){ _vm->getEvent(event); _vm->_graphics->refreshScreen(); } _vm->_graphics->restoreScreen(); _vm->_graphics->removeBackup(); _vm->loadBackground(_vm->_room); } void Parser::verbOpt(byte verb, Common::String &answer, char &ansKey) { // kVerbCodegive isn't dealt with by this procedure, but by ddm__with. switch (verb) { case kVerbCodeExam: answer = "Examine"; ansKey = 'x'; break; case kVerbCodeDrink: answer = "Drink"; ansKey = 'D'; break; case kVerbCodeWear: answer = "Wear"; ansKey = 'W'; break; case kVerbCodeRing: answer = "Ring"; ansKey = 'R'; break; // Only the bell! case kVerbCodePlay: answer = "Play"; ansKey = 'P'; break; case kVerbCodeEat: answer = "Eat"; ansKey = 'E'; break; default: answer = "? Unknown!"; // Bug! ansKey = '?'; } } void Parser::doVerb(VerbCode id) { _weirdWord = false; _polite = true; _verb = id; doThat(); } void Parser::resetVariables() { _wearing = kNothing; _sworeNum = 0; _alcoholLevel = 0; _boughtOnion = false; } void Parser::synchronize(Common::Serializer &sz) { sz.syncAsByte(_wearing); sz.syncAsByte(_sworeNum); sz.syncAsByte(_alcoholLevel); if (sz.isLoading() && sz.getVersion() < 2) { int dummy; sz.syncAsByte(dummy); } sz.syncAsByte(_boughtOnion); } } // End of namespace Avalanche