/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #include "avalanche/avalanche.h" #include "avalanche/parser.h" namespace Avalanche { Parser::Parser(AvalancheEngine *vm) { _vm = vm; } void Parser::handleInputText(const Common::Event &event) { byte inChar = event.kbd.ascii; if (_vm->_dropdown->ddm_o.menunow) { _vm->_dropdown->parsekey(inChar, _vm->_enhanced->extd); } else { if (_inputText.size() < 76) { if ((inChar == '"') || (inChar == '`')) { if (_quote) inChar = '`'; else inChar = '"'; _quote = !_quote; // quote - unquote } _inputText.insertChar(inChar, _inputTextPos); _inputTextPos++; plotText(); } else _vm->_gyro->blip(); } } void Parser::handleBackspace() { if (!_vm->_dropdown->ddm_o.menunow) { if (_inputTextPos > _leftMargin) { _inputTextPos--; if ((_inputText[_inputTextPos] == '"') || (_inputText[_inputTextPos] == '`')) _quote = !_quote; _inputText.deleteChar(_inputTextPos); plotText(); } else _vm->_gyro->blip(); } } void Parser::handleReturn() { if (_vm->_dropdown->ddm_o.menunow) _vm->_parser->tryDropdown(); else { _vm->_logger->log_command(_inputText); if (!_inputText.empty()) { _inputTextBackup = _inputText; _vm->_acci->parse(); _vm->_acci->do_that(); } } } void Parser::plotText() { if (_vm->_gyro->mouse_near_text()) _vm->_gyro->super_off(); cursorOff(); _vm->_graphics->drawBar(24, 161, 640, 169, black); // Black out the line of the text. // Draw the text. Similar to chalk(), but here we don't have to bother with the color of the characters. for (byte i = 0; i < _vm->_parser->_inputText.size(); i++) for (byte j = 0; j < 8; j++) { byte pixel = _vm->_gyro->characters[_vm->_parser->_inputText[i]][j]; for (byte bit = 0; bit < 8; bit++) { byte pixelBit = (pixel >> bit) & 1; if (pixelBit != 0) *_vm->_graphics->getPixel(24 + i * 8 + 7 - bit, 161 + j) = white; } } cursorOn(); _vm->_gyro->super_on(); } void Parser::cursorOn() { if (_cursorState == true) return; drawCursor(); _cursorState = true; } void Parser::cursorOff() { if (_cursorState == false) return; drawCursor(); _cursorState = false; } void Parser::tryDropdown() { warning("STUB: Parser::tryDropdown()"); // TODO: Implement at the same time with Dropdown. } void Parser::drawCursor() { // Draw the '_' character. Similar to plotText(). char cursor = '_'; for (byte j = 0; j < 8; j++) { byte pixel = _vm->_gyro->characters[cursor][j]; for (byte bit = 0; bit < 8; bit++) { byte pixelBit = (pixel >> bit) & 1; if (pixelBit != 0) *_vm->_graphics->getPixel(24 + _inputTextPos * 8 + 7 - bit, 161 + j) = white; } } bytefield bf; bf.x1 = _inputTextPos + 1; bf.x2 = _inputTextPos + 2; bf.y1 = 168; bf.y2 = 168; for (byte fv = 0; fv <= 1; fv ++) _vm->_trip->getset[fv].remember(bf); } } // End of namespace Avalanche