/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #ifndef AVALANCHE_PARSER_H #define AVALANCHE_PARSER_H #include "avalanche/enums.h" #include "common/events.h" #include "common/str.h" #include "common/serializer.h" namespace Avalanche { class AvalancheEngine; class Parser { public: static const byte kPardon = 254; // Didn't understand / wasn't given. static const int16 kParserWordsNum = 277; // How many words does the parser know? static const byte kNothing = 250; static const byte kMoved = 0; // This word was moved. (Usually because it was the subject of conversation.) static const int16 kFirstPassword = 88; // words[kFirstPassword] should equal "TIROS". struct VocabEntry { byte _number; Common::String _word; void init(byte number, Common::String word) { _number = number; _word = word; } }; VocabEntry _vocabulary[kParserWordsNum]; Common::String _realWords[11]; VerbCode _verb; byte _thing; People _person; bool _polite; Common::String _inputText; // Original name: current Common::String _inputTextBackup; byte _inputTextPos; // Original name: curpos bool _quote; bool _cursorState; bool _weirdWord; byte _wearing; // what you're wearing Parser(AvalancheEngine *vm); void init(); void parse(); void doThat(); void verbOpt(byte verb, Common::String &answer, char &ansKey); void drink(); void handleInputText(const Common::Event &event); void handleBackspace(); void handleReturn(); void handleFunctionKey(const Common::Event &event); void plotText(); void cursorOn(); void cursorOff(); void tryDropdown(); // This asks the parsekey proc in Dropdown if it knows it. int16 getPos(const Common::String &crit, const Common::String &src); // Returns the index of the first appearance of crit in src. void doVerb(VerbCode id); void resetVariables(); void synchronize(Common::Serializer &sz); private: AvalancheEngine *_vm; struct RankType { uint16 _score; char _title[20]; }; static const char *kCopyright; static const char *kVersionNum; Common::String _thats; byte _thing2; byte _sworeNum; // number of times you've sworn byte _alcoholLevel; // Your blood alcohol level. byte _playedNim; // How many times you've played Nim. bool _boughtOnion; // Have you bought an onion yet? byte wordNum(Common::String word); void replace(Common::String oldChars, byte newChar); Common::String rank(); Common::String totalTime(); void clearWords(); void cheatParse(Common::String codes); void stripPunctuation(Common::String &word); // Strips punctuation from word. void displayWhat(byte target, bool animate, bool &ambiguous); // << It's an adjective! bool doPronouns(); void properNouns(); void lookAround(); // This is called when you say "look". void openDoor(); void storeInterrogation(byte interrogation); void examineObject(); // Examine a standard object-thing bool isPersonHere(); void exampers(); bool isHolding(); void openBox(bool isOpening); void examine(); void inventory(); void swallow(); void peopleInRoom(); // This lists the other people in the room. void putProc(); // Called when you call kVerbCodeput. void notInOrder(); void goToCauldron(); bool giveToSpludwick(); // The result of this fn is whether or not he says "Hey, thanks!". void cardiffClimbing(); void already(); void standUp(); // Called when you ask Avvy to stand. void getProc(char thing); void giveGeidaTheLute(); void playHarp(); void winSequence(); void wipeText(); }; } // End of namespace Avalanche #endif // AVALANCHE_PARSER_H