/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #include "graph.h" namespace Avalanche { const integer picsize = 966; integer gd, gm; untyped_file f; pointer p; void save() { varying_string<40> adf; untyped_file f; byte z; array<1, 2, pointer> c; string nam, screenname; const string header = string("This is a file from an Avvy game, and its contents are subject to ") + "copyright." + '\15' + '\12' + '\15' + '\12' + "Have fun!" + '\32'; byte a /*absolute $A000:1200i*/; byte bit; nam = "d:thingtmp.avd"; screenname = "Temp."; assign(f, nam); assign(f, nam); rewrite(f, 1); blockwrite(f, header[1], 146); blockwrite(f, screenname, 31); for (bit = 0; bit <= 3; bit ++) { port[0x3c4] = 2; port[0x3ce] = 4; port[0x3c5] = 1 << bit; port[0x3cf] = bit; blockwrite(f, a, 12080); } close(f); } int main(int argc, const char *argv[]) { pio_initialize(argc, argv); gd = 3; gm = 0; initgraph(gd, gm, "c:\\bp\\bgi"); assign(f, "thinks.avd"); getmem(p, picsize); reset(f, 1); seek(f, 65); gd = 10; gm = 20; while (gm < 120) { if (! eof(f)) blockread(f, p, picsize); putimage(gd, gm, p, 0); gd += 70; if (gd == 640) { gd = 10; gm += 40; } } close(f); freemem(p, picsize); save(); return EXIT_SUCCESS; } } // End of namespace Avalanche.