/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ /* PINGO Full-screen sub-parts of the game. */ #include "avalanche/avalanche.h" #include "avalanche/pingo.h" namespace Avalanche { Pingo::Pingo(AvalancheEngine *vm) { _vm = vm; } void Pingo::dPlot(int16 x, int16 y, Common::String z) { warning("STUB: Pingo::dPlot()"); } void Pingo::bossKey() { warning("STUB: Pingo::bossKey()"); } void Pingo::copy02() { // taken from Wobble (below) warning("STUB: Pingo::copy02()"); } void Pingo::copy03() { // taken from Wobble (below) warning("STUB: Pingo::copy03()"); } void Pingo::copyPage(byte frp, byte top) { // taken from Copy02 (above) warning("STUB: Pingo::copyPage()"); } void Pingo::wobble() { warning("STUB: Pingo::wobble()"); } void Pingo::zl(int16 x1, int16 y1, int16 x2, int16 y2) { warning("STUB: Pingo::zl()"); } void Pingo::zonk() { warning("STUB: Pingo::zonk()"); } void Pingo::winningPic() { Common::File f; _vm->fadeOut(); if (!f.open("finale.avd")) error("AVALANCHE: File not found: finale.avd"); #if 0 for (int bit = 0; bit <= 3; bit++) { port[0x3c4] = 2; port[0x3ce] = 4; port[0x3c5] = 1 << bit; port[0x3cf] = bit; blockread(f, mem[0xa000 * 0], 16000); } #endif f.close(); warning("STUB: Pingo::winningPic()"); _vm->fadeIn(); #if 0 do { _vm->check(); } while (!(keypressed() || (mrelease > 0))); while (keypressed()) char r = readkey(); major_redraw(); #endif warning("STUB: Pingo::winningPic()"); } } // End of namespace Avalanche.