/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ /* PINGO Full-screen sub-parts of the game. */ #include "avalanche/avalanche.h" #include "avalanche/pingo2.h" #include "avalanche/gyro2.h" #include "avalanche/lucerna2.h" #include "avalanche/trip6.h" //#include "avalanche/scrolls2.h" #include "common/textconsole.h" namespace Avalanche { void Pingo::setParent(AvalancheEngine *vm) { _vm = vm; } void Pingo::dplot(int16 x, int16 y, Common::String z) { warning("STUB: Pingo::dplot()"); } void Pingo::bosskey() { /*const months : array[0..11] of char = 'JFMAMJJASOND'; title = 'Net Profits'; fish = #224; { à } var fv:byte; gd,gm:int16; r:char; begin; dusk; delavvy; setactivepage(3); mousepage(3); setvisualpage(3); off; cleardevice; setfillstyle(xhatchfill,11); settextstyle(1,0,4); settextjustify(1,1); dplot(320,10,title); settextstyle(1,0,0); setusercharsize(4,3,7,12); for fv:=0 to 11 do begin; dplot(26+fv*52,187,months[fv]); bar(fv*52,177-fv*14,51+fv*52,180); rectangle(fv*52,177-fv*14,51+fv*52,180); end; settextstyle(0,0,1); for fv:=1 to 177 do begin; gd:=random(630); gm:=random(160)+30; setcolor(lightred); outtextxy(gd ,gm ,fish); setcolor(yellow); outtextxy(gd+1,gm-1,fish); end; newpointer(6); { TTHand } dawn; on; setbkcolor(1); repeat check until (mpress>0) or keypressed; while keypressed do r:=readkey; setbkcolor(0); settextjustify(0,0); dusk; setvisualpage(0); setactivepage(0); mousepage(0); dawn; copy02;*/ warning("STUB: Pingo::bosskey()"); } void Pingo::copy02() { /* taken from Wobble (below) */ warning("STUB: Pingo::copy02()"); } void Pingo::copy03() { /* taken from Wobble (below) */ warning("STUB: Pingo::copy03()"); } void Pingo::copypage(byte frp, byte top) { /* taken from Copy02 (above) */ warning("STUB: Pingo::copypage()"); } void Pingo::wobble() { warning("STUB: Pingo::wobble()"); } void Pingo::zl(int16 x1, int16 y1, int16 x2, int16 y2) { warning("STUB: Pingo::zl()"); } void Pingo::zonk() { warning("STUB: Pingo::zonk()"); } void Pingo::winning_pic() { warning("STUB: Pingo::winning_pic()"); } } // End of namespace Avalanche.