/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ /*$M 16384,0,0*/ /* to demonstrate the SBVoice Unit */ /* Copyright 1991 Amit K. Mathur, Windsor, Ontario */ /*#include "SBVoice.h"*/ namespace Avalanche { int main(int argc, const char* argv[]) { pio_initialize(argc, argv); if (paramcount>0) { loadvoice(paramstr(1),0,0); sb_output(seg(soundfile),ofs(soundfile)+26); do { output << "Demo of the SBVoice Unit, Copyright 1991 by Amit K. Mathur --- "; } while (!(statusword==0)); } else output << "Usage: DEMO [d:\\path\\]filename.voc" << NL; return EXIT_SUCCESS; } } // End of namespace Avalanche.