/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ /*#include "Crt.h"*/ namespace Avalanche { const varying_string<4> codes = " ÞÝÛ"; typedef matrix < '\0', '\377', 0, 15, byte > fonttype; byte x, xx, y; string qq; file f; fonttype font; byte code; void centre(byte y, string z) { byte fv; for (fv = 1; fv <= length(z); fv ++) { gotoxy(39 - length(z) / 2 + fv, y); if (z[fv] != '\40') output << z[fv]; } } void line(byte cy, string title) { for (y = 0; y <= 6; y ++) { qq = ""; for (x = 1; x <= length(title); x ++) { for (xx = 3; xx >= 0; xx --) { code = (byte)(((1 << (xx * 2)) & font[title[x]][y]) > 0) + (byte)(((1 << (xx * 2 + 1)) & font[title[x]][y]) > 0) * 2; qq = qq + codes[code + 1 - 1]; } } centre(cy + y, qq); } } void big_t() { text t; string x; byte y; assign(t, "c:\\avalot\\t.txt"); reset(t); y = 1; while (! eof(t)) { t >> x >> NL; gotoxy(1, y); output << x; y += 1; } } void box(byte x1, byte y1, byte x2, byte y2, string z) { byte fv; gotoxy(x1, y1); output << z[1]; /* tl */ gotoxy(x2, y1); output << z[2]; /* tr */ gotoxy(x1, y2); output << z[3]; /* bl */ gotoxy(x2, y2); output << z[4]; /* br */ for (fv = y1 + 1; fv <= y2 - 1; fv ++) { gotoxy(x1, fv); output << z[5]; /* verticals */ gotoxy(x2, fv); output << z[6]; } gotoxy(x1 + 1, y1); for (fv = x1 + 1; fv <= x2 - 1; fv ++) output << z[7]; gotoxy(x1 + 1, y2); for (fv = x1 + 1; fv <= x2 - 1; fv ++) output << z[8]; } int main(int argc, const char *argv[]) { pio_initialize(argc, argv); textattr = 26; clrscr; assign(f, "c:\\thomas\\ttsmall.fnt"); reset(f); f >> font; close(f); line(3, "CONGRATULATIONS!"); textattr = 30; box(4, 1, 74, 11, "ɻȼººÍÍ"); textattr = 33; box(6, 2, 72, 10, "/\\\\/°°Üß"); textattr = 30; centre(12, "Well done!"); textattr = 27; centre(14, "You completed the game!"); return EXIT_SUCCESS; } } // End of namespace Avalanche.