/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #include "avalanche/avalanche.h" #include "avalanche/scrolls2.h" #include "avalanche/gyro2.h" #include "avalanche/logger2.h" #include "avalanche/enhanced2.h" #include "avalanche/lucerna2.h" #include "avalanche/trip6.h" #include "avalanche/acci2.h" #include "avalanche/visa2.h" #include "avalanche/timeout2.h" #include "avalanche/basher2.h" #include "common/textconsole.h" //#include "avalanche/joystick2.h" - Will be implemented later, if it will be implemented at all... namespace Avalanche { Scrolls::Scrolls() { loadfont(); resetscrolldriver(); } void Scrolls::setParent(AvalancheEngine *vm) { _vm = vm; } void Scrolls::state(byte x) { /* Sets "Ready" light to whatever */ warning("STUB: Scrolls::state()"); } void Scrolls::easteregg() { warning("STUB: Scrolls::easteregg()"); } void Scrolls::say(int16 x, int16 y, Common::String z) { /* Fancy FAST screenwriting */ warning("STUB: Scrolls::say()"); } /* Here are the func2edures that Scroll calls */ /* So they must be... */ /*$F+*/ void Scrolls::normscroll() { warning("STUB: Scrolls::normscroll()"); } void Scrolls::dialogue() { warning("STUB: Scrolls::dialogue()"); } void Scrolls::store_(byte what, tunetype &played) { memcpy(played+1, played+2, sizeof(played) - 1); played[31] = what; } bool Scrolls::they_match(tunetype &played) { byte fv, mistakes; mistakes = 0; for (fv = 1; fv <= sizeof(played); fv ++) if (played[fv] != _vm->_gyro.tune[fv]) { mistakes += 1; } return mistakes < 5; } void Scrolls::music_scroll() { warning("STUB: Scrolls::music_scroll()"); } /* ThatsAll, so put us back to */ /*$F-*/ void Scrolls::resetscrolldriver() { /* phew */ _vm->_gyro.scrollbells = 0; cfont = roman; _vm->_logger.log_epsonroman(); use_icon = 0; _vm->_gyro.interrogation = 0; /* always reset after a scroll comes up. */ } void Scrolls::dingdongbell() { /* Pussy's in the well. Who put her in? Little... */ byte fv; for (fv = 1; fv <= _vm->_gyro.scrollbells; fv ++) _vm->_lucerna.errorled(); /* ring the bell "x" times */ } void Scrolls::dodgem() { /* This moves the mouse pointer off the scroll so that you can read it. */ _vm->_gyro.xycheck(); /* Mx & my now contain xy pos of mouse */ dodgex = _vm->_gyro.mx; dodgey = _vm->_gyro.my; /* Store 'em */ _vm->_gyro.hopto(dodgex, _vm->_gyro.underscroll); /* Move the pointer off the scroll. */ } void Scrolls::undodgem() { /* This is the opposite of Dodgem. It moves the mouse pointer back, IF you haven't moved it in the meantime. */ _vm->_gyro.xycheck(); if ((_vm->_gyro.mx == dodgex) && (_vm->_gyro.my == _vm->_gyro.underscroll)) /* No change, so restore the pointer's original position. */ _vm->_gyro.hopto(dodgex, dodgey); } void Scrolls::geticon(int16 x, int16 y, byte which) { warning("STUB: Scrolls::geticon()"); } void Scrolls::block_drop(Common::String fn, int16 xl, int16 yl, int16 y) { warning("STUB: Scrolls::block_drop()"); } void Scrolls::drawscroll(func2 gotoit) { /* This is one of the oldest func2s in the game. */ warning("STUB: Scrolls::drawscroll()"); } void Scrolls::bubble(func2 gotoit) { warning("STUB: Scrolls::bubble()"); } bool Scrolls::ask(Common::String question) { warning("STUB: Scrolls::ask()"); return true; } void Scrolls::resetscroll() { _vm->_gyro.scrolln = 1; for (int j = 0; j < 15; j ++) for (int i = 0; i < sizeof(_vm->_gyro.scroll); i++) _vm->_gyro.scroll[j].setChar(0, i); } void Scrolls::natural() { /* Natural state of bubbles */ _vm->_gyro.talkx = 320; _vm->_gyro.talky = 200; _vm->_gyro.talkb = 8; _vm->_gyro.talkf = 15; } Common::String Scrolls::lsd() { Common::String x; Common::String lsd_result; if (_vm->_gyro.dna.pence < 12) { /* just pence */ x = _vm->_gyro.strf(_vm->_gyro.dna.pence) + 'd'; } else if (_vm->_gyro.dna.pence < 240) { /* shillings & pence */ x = _vm->_gyro.strf(_vm->_gyro.dna.pence / int32(12)) + '/'; if ((_vm->_gyro.dna.pence % int32(12)) == 0) x = x + '-'; else x = x + _vm->_gyro.strf(_vm->_gyro.dna.pence % int32(12)); } else /* L, s & d */ x = Common::String('œ') + _vm->_gyro.strf(_vm->_gyro.dna.pence / int32(240)) + '.' + _vm->_gyro.strf((_vm->_gyro.dna.pence / int32(12)) % int32(20)) + '.' + _vm->_gyro.strf(_vm->_gyro.dna.pence % int32(12)); if (_vm->_gyro.dna.pence > 12) x = x + " (that's " + _vm->_gyro.strf(_vm->_gyro.dna.pence) + "d)"; lsd_result = x; return lsd_result; } void Scrolls::strip(Common::String &q) { warning("STUB: Scrolls::strip()"); } void Scrolls::solidify(byte n) { warning("STUB: Scrolls::solidify()"); } void Scrolls::calldrivers() { warning("STUB: Scrolls::calldrivers()"); } void Scrolls::display(Common::String z) { _vm->_gyro.bufsize = z.size(); memcpy(_vm->_gyro.buffer, z.c_str() + 1, _vm->_gyro.bufsize); calldrivers(); } void Scrolls::loadfont() { warning("STUB: Scrolls::loadfont()"); } void Scrolls::okay() { display("Okay!"); } void Scrolls::musical_scroll() { bool was_virtual; display(Common::String("To play the harp...\r\rUse these keys:\r\n") + "Q W E R T Y U I O P [ ]\r\rOr press Enter to stop playing.\4"); _vm->_lucerna.sprite_run(); was_virtual = _vm->_gyro.visible == _vm->_gyro.m_virtual; if (was_virtual) _vm->_gyro.off_virtual(); drawscroll(&Avalanche::Scrolls::music_scroll); if (was_virtual) _vm->_gyro.on_virtual(); resetscroll(); } } // End of namespace Avalanche