/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ /* SCROLLS The scroll driver. */ #ifndef AVALANCHE_SCROLLS2_H #define AVALANCHE_SCROLLS2_H #include "common/system.h" namespace Avalanche { class AvalancheEngine; class Scrolls; typedef void (Scrolls::*func2)(); class Scrolls { public: // Constants to replace the command characters from Pascal. // For more information, see: https://github.com/urukgit/avalot/wiki/Scrolldrivers static const char kControlSpeechBubble = 2; // ^B static const char kControlCenter = 3; // ^C static const char kControlToBuffer = 4; // ^D static const char kControlItalic = 6; // ^F static const char kControlBell = 7; // ^G static const char kControlBackspace = 8; // ^H static const char kControlInsertSpaces = 9; // ^I static const char kControlLeftJustified = 12; // ^L static const char kControlNewLine = 13; // ^M static const char kControlParagraph = 16; // ^P static const char kControlQuestion = 17; // ^Q static const char kControlRoman = 18; // ^R static const char kControlRegister = 19; // ^S static const char kControlNegative = 21; // ^U static const char kControlIcon = 22; // ^V bool aboutscroll; // Is this the about box? Scrolls(AvalancheEngine *vm); void init(); void state(byte x); // Sets "Ready" light to whatever void drawscroll(func2 gotoit); // This is one of the oldest funcs in the game. void bubble(func2 gotoit); void resetscroll(); void calldrivers(); void display(Common::String z); bool ask(Common::String question); void natural(); Common::String lsd(); void okay(); // Says "Okay!" void musical_scroll(); FontType ch[2]; private: AvalancheEngine *_vm; static const int16 roman = 0; static const int16 italic = 1; static const int16 halficonwidth = 19; // Half the width of an icon. int16 dix, diy; byte cfont; // Current font Common::Point dodgeCoord; byte param; // For using arguments code byte use_icon; void easteregg(); void say(int16 x, int16 y, Common::String z); void normscroll(); void dialogue(); void store_(byte what, TuneType &played); bool they_match(TuneType &played); void music_scroll(); void resetscrolldriver(); void dingdongbell(); void dodgem(); // This moves the mouse pointer off the scroll so that you can read it. void undodgem(); // This is the opposite of Dodgem. It moves the mouse pointer back, IF you haven't moved it in the meantime. void geticon(int16 x, int16 y, byte which); void block_drop(Common::String fn, int16 xl, int16 yl, int16 y); void strip(Common::String &q); // Strip trailing spaces. void solidify(byte n); // Does the word wrapping. void loadfont(); }; } // End of namespace Avalanche #endif // AVALANCHE_SCROLLS2_H