/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #ifndef SCROLLS2_H #define SCROLLS2_H #include "common/system.h" #include "avalanche/gyro2.h" // #include "avalanche/joystick2.h" - Will be implemented later, if it will be implemented at all... namespace Avalanche { namespace Scrolls { // Call it where Scrolls are first used. // Procuded to replace the initizalization part of the original Pascal unit. void initialize_scrolls(); const bool aboutscroll = false; /* Is this the about box? */ void state(byte x); /* Sets "Ready" light to whatever */ void drawscroll(Gyro::proc gotoit); /* This is one of the oldest procs in the game. */ void bubble(Gyro::proc gotoit); void resetscroll(); void calldrivers(); void display(Common::String z); bool ask(Common::String question); void natural(); Common::String lsd(); void okay(); /* Says "Okay!" */ void musical_scroll(); } // End of namespace Scrolls } // End of namespace Avalanche #endif // SCROLLS2_H