/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ /* ÛßÜ ÛßÜ ÜßßÜ ßÛß Ûßß Üß ßÛß ÜßÛßÜ ßÛß ÛÜ Û ÜÛßß ßÛß ÛßÜ Ûßß Û Ûß ÛÛ Û Û Ü Û Ûßß ßÜ Û Û Û Û Û Û ÛÜÛ ßßßÜ Û ÛÛ Ûßß Û ß ß ß ßß ßß ßßß ß ß ß ß ß ßßß ß ßß ßßß ß ß ß ßßß ßßß SEQUENCE The sequencer. */ #define __sequence_implementation__ #include "sequence.h" /*#include "Gyro.h"*/ /*#include "Timeout.h"*/ /*#include "Celer.h"*/ /*#include "Trip5.h"*/ namespace Avalanche { void then_show(byte what) { byte fv; for (fv = 1; fv <= seq_length; fv ++) if (seq[fv] == 0) { seq[fv] = what; return; } } void first_show(byte what) { /* First, we need to blank out the entire array. */ fillchar(seq, sizeof(seq), '\0'); /* Then it's just the same as then_show. */ then_show(what); } void then_flip(byte where, byte ped) { then_show(now_flip); dna.flip_to_where = where; dna.flip_to_ped = ped; } void start_to_close() { lose_timer(reason_sequencer); set_up_timer(7, procsequence, reason_sequencer); } void start_to_open() { dna.user_moves_avvy = false; /* They can't move. */ stopwalking; /* And they're not moving now. */ start_to_close(); /* Apart from that, it's the same thing. */ } void call_sequencer(); /* This proc is called by Timeout when it's time to do another frame. */ static void shove_left() { move(seq[2], seq[1], seq_length - 1); /* Shift everything to the left. */ } void call_sequencer() { switch (seq[1]) { case 0: return; break; /* No more routines. */ case 1 ... 176: { ; /* Show a frame. */ show_one(seq[1]); shove_left(); } break; case 177: { user_moves_avvy = true; fliproom(flip_to_where, flip_to_ped); /* 177 = Flip room. */ if (seq[1] == 177) shove_left(); } break; } start_to_close(); /* Make sure this proc gets called again. */ } } // End of namespace Avalanche.