/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ /* SEQUENCE The sequencer. */ #ifndef AVALANCHE_SEQUENCE_H #define AVALANCHE_SEQUENCE_H namespace Avalanche { class AvalancheEngine; class Sequence { private: static const int16 kNowFlip = 177; static const int16 kSeqLength = 10; byte _seq[kSeqLength]; Room _flipToWhere; byte _flipToPed; AvalancheEngine *_vm; void shoveLeft(); // This is called by Timer when it's time to do another frame. It shifts everything to the left. void init(byte what); void add(byte what); void switchRoom(Room where, byte ped); void startTimer(); void startTimerImmobilized(); public: Sequence(AvalancheEngine *vm); void synchronize(Common::Serializer &sz); void resetVariables(); void callSequencer(); void startCupboardSeq(); void startMusicRoomSeq(); void startMusicRoomSeq2(Room whither, byte ped); void startGardenSeq(); void startGeidaLuteSeq(); void startWinSeq(); void startNaughtyDukeSeq(); void startLustiesSeq2(Room whither, byte ped); void startLustiesSeq3(Room whither, byte ped); void startHallSeq(Room whither, byte ped); void startCardiffSeq(Room whither, byte ped); void startOutsideSeq(Room whither, byte ped); void startDuckSeq(); void startCardiffSeq2(); void startDummySeq(Room whither, byte ped); }; } // End of namespace Avalanche. #endif // AVALANCHE_SEQUENCE_H