/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #ifndef __sezunit_h__ #define __sezunit_h__ /*#include "Gyro.h"*/ namespace Avalanche { struct sezheader { array<1, 2, char> initials; /* should be "TT" */ word gamecode; word revision; /* as 3- or 4-digit code (eg v1.00 = 100) */ longint chains; /* number of scroll chains */ longint size; /* total size of all chains */ }; #ifdef __sezunit_implementation__ #undef EXTERN #define EXTERN #endif EXTERN array<0, 1999, char> chain; /* This chain */ EXTERN word chainsize; /* Length of "chain" */ EXTERN byte sezerror; /* Error code */ EXTERN sezheader sezhead; #undef EXTERN #define EXTERN extern /* Error codes for "sezerror" */ const integer sezok = 0; const integer sezgunkyfile = 1; const integer sezhacked = 2; void sez_setup(); void getchain(longint number); } // End of namespace Avalanche. #endif