/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ /*#include "Dos.h"*/ #include "graph.h" namespace Avalanche { struct infotype { matrix<128, 255, 1, 8, byte> chars; string data; }; infotype table; pointer where; integer gd, gm; int main(int argc, const char *argv[]) { pio_initialize(argc, argv); getintvec(0x1f, where); move(where, table, 1280); gd = 1; gm = 0; initgraph(gd, gm, "c:\\turbo"); output << "Now in CGA low-res 320x200." << NL; output << "High ASCII codes work- œœœ °±² ðððññóòôõ" << NL; output << "And the code is..." << NL; output << table.data << NL; output << "Press Enter..." << NL; input >> NL; closegraph(); return EXIT_SUCCESS; } } // End of namespace Avalanche.