/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "avalanche/avalanche.h" #include "avalanche/sound.h" #include "audio/softsynth/pcspk.h" #include "common/config-manager.h" namespace Avalanche { SoundHandler::SoundHandler(AvalancheEngine *vm) : _vm(vm) { _soundFl = true; _speakerStream = new Audio::PCSpeaker(_vm->_mixer->getOutputRate()); _vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_speakerHandle, _speakerStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::YES, true); } SoundHandler::~SoundHandler() { _vm->_mixer->stopHandle(_speakerHandle); } /** * Stop any sound that might be playing */ void SoundHandler::stopSound() { _vm->_mixer->stopAll(); } /** * Turn digitized sound on and off */ void SoundHandler::toggleSound() { _soundFl = !_soundFl; _vm->_graphics->drawSoundLight(_soundFl); } void SoundHandler::syncVolume() { int soundVolume; if (ConfMan.getBool("sfx_mute") || ConfMan.getBool("mute")) soundVolume = -1; else soundVolume = MIN(255, ConfMan.getInt("sfx_volume")); _vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, soundVolume); } void SoundHandler::playNote(int freq, int length) { // Does the user not want any sound? if (!_soundFl || !_vm->_mixer->isReady()) return; // Start a note playing (we will stop it when the timer expires). _speakerStream->play(Audio::PCSpeaker::kWaveFormSquare, freq, length); } void SoundHandler::click() { _vm->_mixer->stopAll(); playNote(7177, 1); } void SoundHandler::blip() { _vm->_mixer->stopAll(); playNote(177, 77); } } // End of namespace Avalanche