/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef AVALANCHE_SOUND_H #define AVALANCHE_SOUND_H #include "audio/mixer.h" namespace Audio { class PCSpeaker; } namespace Avalanche { class SoundHandler { public: bool _soundFl; SoundHandler(AvalancheEngine *vm); ~SoundHandler(); void toggleSound(); void playNote(int freq, int length); void click(); void blip(); void syncVolume(); void stopSound(); private: AvalancheEngine *_vm; Audio::PCSpeaker *_speakerStream; Audio::SoundHandle _speakerHandle; }; } // End of namespace Avalanche #endif // AVALANCHE_SOUND_H