/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #include "graph.h" /*#include "Crt.h"*/ namespace Avalanche { integer gd, gm; longint tskellern /*absolute $0:244*/; /* Over int $61 */ void hold() { do { } while (!(tskellern >= 1)); tskellern = 0; } int main(int argc, const char *argv[]) { pio_initialize(argc, argv); gd = 3; gm = 1; initgraph(gd, gm, "c:\\bp\\bgi"); setvisualpage(1); setfillstyle(1, 1); for (gd = 1; gd <= 640; gd ++) bar(gd, 177 + trunc(20 * sin((real)(gd) / 39)), gd, 350); setfillstyle(1, 3); setcolor(3); fillellipse(320, 277, 60, 50); settextjustify(1, 1); settextstyle(0, 0, 2); setcolor(9); outtextxy(320, 50, "The sun rises over Hertfordshire..."); settextjustify(2, 0); settextstyle(0, 0, 1); setcolor(0); outtextxy(635, 350, "Press any key..."); setpalette(0, egablue); setpalette(1, egagreen); setpalette(2, egayellow); setpalette(3, egagreen); setpalette(9, egalightblue); setpalette(11, egalightblue); setvisualpage(0); port[0x3c4] = 2; port[0x3ce] = 4; port[0x3c5] = 1 << 1; port[0x3cf] = 1; for (gm = 227; gm >= 1; gm --) { /* <<< try running this loop the other way round! */ move(mem[0xa000 * gm * 80 + 80], mem[0xa000 * gm * 80], 8042); hold(); if (keypressed()) return 0; } for (gm = 101; gm >= 1; gm --) { move(mem[0xa000 * 80], mem[0xa000 * 0], gm * 80); hold(); if (keypressed()) return 0; } return EXIT_SUCCESS; } } // End of namespace Avalanche.