/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #include "graph.h" /*#include "Dos.h"*/ namespace Avalanche { integer gd, gm; string filename; untyped_file f; byte bit; byte a /*absolute $A000:800*/; searchrec r; int main(int argc, const char *argv[]) { pio_initialize(argc, argv); ; gd = 3; gm = 0; initgraph(gd, gm, "c:\\bp\\bgi"); for (gd = 0; gd <= 14; gd ++) for (gm = 0; gm <= 11; gm ++) { ; setfillstyle(gm, gd + 1); bar(gd * 43, gm * 12 + 10, 42 + gd * 43, gm * 12 + 21); } output << NL; output << NL; output << NL; output << NL; output << "Thorsoft testcard." << NL; output << NL; output << "Room number? "; input >> filename >> NL; findfirst(string("place") + filename + ".avd", anyfile, r); if (doserror == 0) { ; output << "*** ALREADY EXISTS! CANCELLED! ***" << NL; input >> NL; exit(0); } output << NL; output << "*** Until this room is drawn, this screen is standing in for it. ***" << NL; output << NL; output << "Any other comments? "; input >> NL; assign(f, string("place") + filename + ".avd"); rewrite(f, 1); blockwrite(f, gd, 177); /* just anything */ for (bit = 0; bit <= 3; bit ++) { ; port[0x3c4] = 2; port[0x3ce] = 4; port[0x3c5] = 1 << bit; port[0x3cf] = bit; blockwrite(f, a, 12080); } close(f); return EXIT_SUCCESS; } } // End of namespace Avalanche.