/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #ifndef __timeout_h__ #define __timeout_h__ #include "gyro.h" #include "celer.h" namespace Avalanche { /* reason_ now runs between 1 and 28. */ const integer reason_drawbridgefalls = 2; const integer reason_avariciustalks = 3; const integer reason_gototoilet = 4; const integer reason_explosion = 5; const integer reason_brummiestairs = 6; const integer reason_cardiffsurvey = 7; const integer reason_cwytalot_in_herts = 8; const integer reason_getting_tied_up = 9; const integer reason_hanging_around = 10; /* Tied to the tree in Nottingham. */ const integer reason_jacques_waking_up = 11; const integer reason_naughty_duke = 12; const integer reason_jumping = 13; const integer reason_sequencer = 14; const integer reason_crapulus_says_spludwick_out = 15; const integer reason_dawndelay = 16; const integer reason_drinks = 17; const integer reason_du_lustie_talks = 18; const integer reason_falling_down_oubliette = 19; const integer reason_meeting_avaroid = 20; const integer reason_rising_up_oubliette = 21; const integer reason_robin_hood_and_geida = 22; const integer reason_sitting_down = 23; const integer reason_ghost_room_phew = 1; const integer reason_arkata_shouts = 24; const integer reason_winning = 25; const integer reason_falling_over = 26; const integer reason_spludwalk = 27; const integer reason_geida_sings = 28; /* PROCx now runs between 1 and 41. */ const integer procopen_drawbridge = 3; const integer procavaricius_talks = 4; const integer procurinate = 5; const integer proctoilet2 = 6; const integer procbang = 7; const integer procbang2 = 8; const integer procstairs = 9; const integer proccardiffsurvey = 10; const integer proccardiff_return = 11; const integer proc_cwytalot_in_herts = 12; const integer procget_tied_up = 13; const integer procget_tied_up2 = 1; const integer prochang_around = 14; const integer prochang_around2 = 15; const integer procafter_the_shootemup = 32; const integer procjacques_wakes_up = 16; const integer procnaughty_duke = 17; const integer procnaughty_duke2 = 18; const integer procnaughty_duke3 = 38; const integer procjump = 19; const integer procsequence = 20; const integer proccrapulus_splud_out = 21; const integer procdawn_delay = 22; const integer procbuydrinks = 23; const integer procbuywine = 24; const integer proccallsguards = 25; const integer procgreetsmonk = 26; const integer procfall_down_oubliette = 27; const integer procmeet_avaroid = 28; const integer procrise_up_oubliette = 29; const integer procrobin_hood_and_geida = 2; const integer procrobin_hood_and_geida_talk = 30; const integer procavalot_returns = 31; const integer procavvy_sit_down = 33; /* In Nottingham. */ const integer procghost_room_phew = 34; const integer procarkata_shouts = 35; const integer procwinning = 36; const integer procavalot_falls = 37; const integer procspludwick_goes_to_cauldron = 39; const integer procspludwick_leaves_cauldron = 40; const integer procgive_lute_to_geida = 41; struct timetype { longint time_left; byte then_where; byte what_for; }; #ifdef __timeout_implementation__ #undef EXTERN #define EXTERN #endif EXTERN array<1, 7, timetype> times; #undef EXTERN #define EXTERN extern void set_up_timer(longint howlong, byte whither, byte why); void one_tick(); void lose_timer(byte which); /*function timer_is_on(which:byte):boolean;*/ /* Procedures to do things at the end of amounts of time: */ void open_drawbridge(); void avaricius_talks(); void urinate(); void toilet2(); void bang(); void bang2(); void stairs(); void cardiff_survey(); void cardiff_return(); void cwytalot_in_herts(); void get_tied_up(); void get_tied_up2(); void hang_around(); void hang_around2(); void after_the_shootemup(); void jacques_wakes_up(); void naughty_duke(); void naughty_duke2(); void naughty_duke3(); void jump(); void crapulus_says_splud_out(); void buydrinks(); void buywine(); void callsguards(); void greetsmonk(); void fall_down_oubliette(); void meet_avaroid(); void rise_up_oubliette(); void robin_hood_and_geida(); void robin_hood_and_geida_talk(); void avalot_returns(); void avvy_sit_down(); void ghost_room_phew(); void arkata_shouts(); void winning(); void avalot_falls(); void spludwick_goes_to_cauldron(); void spludwick_leaves_cauldron(); void give_lute_to_geida(); } // End of namespace Avalanche. #endif