/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ /* TIMEOUT The scheduling unit. */ #ifndef TIMEOUT2_H #define TIMEOUT2_H #include "common/scummsys.h" namespace Avalanche { class AvalancheEngine; class Timeout { public: // reason_ now runs between 1 and 28. static const int16 reason_drawbridgefalls = 2; static const int16 reason_avariciustalks = 3; static const int16 reason_gototoilet = 4; static const int16 reason_explosion = 5; static const int16 reason_brummiestairs = 6; static const int16 reason_cardiffsurvey = 7; static const int16 reason_cwytalot_in_herts = 8; static const int16 reason_getting_tied_up = 9; static const int16 reason_hanging_around = 10; // Tied to the tree in Nottingham. static const int16 reason_jacques_waking_up = 11; static const int16 reason_naughty_duke = 12; static const int16 reason_jumping = 13; static const int16 reason_sequencer = 14; static const int16 reason_crapulus_says_spludwick_out = 15; static const int16 reason_dawndelay = 16; static const int16 reason_drinks = 17; static const int16 reason_du_lustie_talks = 18; static const int16 reason_falling_down_oubliette = 19; static const int16 reason_meeting_avaroid = 20; static const int16 reason_rising_up_oubliette = 21; static const int16 reason_robin_hood_and_geida = 22; static const int16 reason_sitting_down = 23; static const int16 reason_ghost_room_phew = 1; static const int16 reason_arkata_shouts = 24; static const int16 reason_winning = 25; static const int16 reason_falling_over = 26; static const int16 reason_spludwalk = 27; static const int16 reason_geida_sings = 28; // procx now runs between 1 and 41. static const int16 procopen_drawbridge = 3; static const int16 procavaricius_talks = 4; static const int16 procurinate = 5; static const int16 proctoilet2 = 6; static const int16 procbang = 7; static const int16 procbang2 = 8; static const int16 procstairs = 9; static const int16 proccardiffsurvey = 10; static const int16 proccardiff_return = 11; static const int16 proc_cwytalot_in_herts = 12; static const int16 procget_tied_up = 13; static const int16 procget_tied_up2 = 1; static const int16 prochang_around = 14; static const int16 prochang_around2 = 15; static const int16 procafter_the_shootemup = 32; static const int16 procjacques_wakes_up = 16; static const int16 procnaughty_duke = 17; static const int16 procnaughty_duke2 = 18; static const int16 procnaughty_duke3 = 38; static const int16 procjump = 19; static const int16 procsequence = 20; static const int16 proccrapulus_splud_out = 21; static const int16 procdawn_delay = 22; static const int16 procbuydrinks = 23; static const int16 procbuywine = 24; static const int16 proccallsguards = 25; static const int16 procgreetsmonk = 26; static const int16 procfall_down_oubliette = 27; static const int16 procmeet_avaroid = 28; static const int16 procrise_up_oubliette = 29; static const int16 procrobin_hood_and_geida = 2; static const int16 procrobin_hood_and_geida_talk = 30; static const int16 procavalot_returns = 31; static const int16 procavvy_sit_down = 33; // In Nottingham. static const int16 procghost_room_phew = 34; static const int16 procarkata_shouts = 35; static const int16 procwinning = 36; static const int16 procavalot_falls = 37; static const int16 procspludwick_goes_to_cauldron = 39; static const int16 procspludwick_leaves_cauldron = 40; static const int16 procgive_lute_to_geida = 41; struct timetype { int32 time_left; byte then_where; byte what_for; }; timetype times[7]; bool timerLost; // Is the timer "lost"? (Because of using lose_timer()) Timeout(AvalancheEngine *vm); void setParent(AvalancheEngine *vm); void set_up_timer(int32 howlong, byte whither, byte why); void one_tick(); void lose_timer(byte which); // Procedures to do things at the end of amounts of time: void open_drawbridge(); void avaricius_talks(); void urinate(); void toilet2(); void bang(); void bang2(); void stairs(); void cardiff_survey(); void cardiff_return(); void cwytalot_in_herts(); void get_tied_up(); void get_tied_up2(); void hang_around(); void hang_around2(); void after_the_shootemup(); void jacques_wakes_up(); void naughty_duke(); void naughty_duke2(); void naughty_duke3(); void jump(); void crapulus_says_splud_out(); void buydrinks(); void buywine(); void callsguards(); void greetsmonk(); void fall_down_oubliette(); void meet_avaroid(); void rise_up_oubliette(); void robin_hood_and_geida(); void robin_hood_and_geida_talk(); void avalot_returns(); void avvy_sit_down(); void ghost_room_phew(); void arkata_shouts(); void winning(); void avalot_falls(); void spludwick_goes_to_cauldron(); void spludwick_leaves_cauldron(); void give_lute_to_geida(); private: AvalancheEngine *_vm; }; } // End of namespace Avalanche. #endif // TIMEOUT2_H