/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #ifndef __trip42_h__ #define __trip42_h__ /* {$R+ but switch it off soon...} */ #include "graph.h" /*#include "Crt.h"*/ /*#include "Gyro.h"*/ /*#include "Sticks.h"*/ namespace Avalanche { const integer maxgetset = 10; struct adxtype { varying_string<12> name; /* name of character */ byte num; /* number of pictures */ byte xl, yl; /* x & y lengths of pictures */ byte seq; /* how many in one stride */ word size; /* the size of one picture */ byte fgc, bgc; /* foreground & background bubble colours */ }; class triptype { public: adxtype a; /* vital statistics */ byte face, step; integer x, y; /* current xy coords */ array<0, 1, integer> ox, oy; /* last xy coords */ shortint ix, iy; /* amount to move sprite by, each step */ matrix<1, 24, 0, 1, pointer> pic; /* the pictures themselves */ boolean quick, visible, homing, check_me; integer hx, hy; /* homing x & y coords */ byte count; /* counts before changing step */ triptype *init(byte spritenum); /* loads & sets up the sprite */ void original(); /* just sets Quick to false */ void andexor(); /* drops sprite onto screen */ void turn(byte whichway); /* turns him round */ void appear(integer wx, integer wy, byte wf); /* switches him on */ void bounce(); /* bounces off walls. */ void walk(); /* prepares for andexor, etc. */ void walkto(integer xx, integer yy); /* home in on a point */ void stophoming(); /* self-explanatory */ void homestep(); /* calculates ix & iy for one homing step */ void speed(shortint xx, shortint yy); /* sets ix & iy, non-homing, etc */ void stopwalk(); /* Stops the sprite from moving */ void chatter(); /* Sets up talk vars */ }; class getsettype { public: array<1, maxgetset, fieldtype> gs; byte numleft; getsettype *init(); void remember(fieldtype r); void recall(fieldtype &r); }; const integer numtr = 5; /* current max no. of sprites */ void trippancy_link(); void loadtrip(); void tripkey(char dir); void apped(byte trn, byte np); void fliproom(byte room, byte ped); boolean infield(byte x); /* returns True if you're within field "x" */ boolean neardoor(); /* returns True if you're near a door! */ void readstick(); #ifdef __trip42_implementation__ #undef EXTERN #define EXTERN #endif EXTERN array<1, numtr, triptype> tr; EXTERN array<0, 1, getsettype> getset; #undef EXTERN #define EXTERN extern } // End of namespace Avalanche. #endif