/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #ifndef __trip5_h__ #define __trip5_h__ #include "graph.h" /*#include "Crt.h"*/ /*#include "Gyro.h"*/ /*#include "Sticks.h"*/ namespace Avalanche { const integer maxgetset = 35; typedef array<5, 2053, byte> manitype; typedef matrix<0, 50, 0, 10, byte> siltype; /* 35, 4 */ struct adxtype { /* Second revision of ADX type */ varying_string<12> name; /* name of character */ varying_string<16> comment; /* comment */ byte num; /* number of pictures */ byte xl, yl; /* x & y lengths of pictures */ byte seq; /* how many in one stride */ word size; /* the size of one picture */ byte fgc, bgc; /* foreground & background bubble colours */ byte accinum; /* the number according to Acci (1=Avvy, etc.) */ }; struct trip_saver_type { byte whichsprite; byte face; byte step; integer x; integer y; shortint ix; shortint iy; boolean visible; boolean homing; boolean check_me; byte count; byte xw, xs, ys; byte totalnum; integer hx; integer hy; boolean call_eachstep; byte eachstep; boolean vanishifstill; }; class triptype { public: adxtype a; /* vital statistics */ byte face, step; integer x, y; /* current xy coords */ array<0, 1, integer> ox, oy; /* last xy coords */ shortint ix, iy; /* amount to move sprite by, each step */ array<1, 24, manitype *> mani; array<1, 24, siltype *> sil; byte whichsprite; boolean quick, visible, homing, check_me; integer hx, hy; /* homing x & y coords */ byte count; /* counts before changing step */ byte xw; /* x-width in bytes */ byte xs, ys; /* x & y speed */ byte totalnum; /* total number of sprites */ boolean vanishifstill; /* Do we show this sprite if it's still? */ boolean call_eachstep; /* Do we call the eachstep procedure? */ byte eachstep; triptype *init(byte spritenum, boolean do_check); /* loads & sets up the sprite */ void original(); /* just sets Quick to false */ void andexor(); /* drops sprite onto screen */ void turn(byte whichway); /* turns him round */ void appear(integer wx, integer wy, byte wf); /* switches him on */ void bounce(); /* bounces off walls. */ void walk(); /* prepares for andexor, etc. */ void walkto(byte pednum); /* home in on a point */ void stophoming(); /* self-explanatory */ void homestep(); /* calculates ix & iy for one homing step */ void speed(shortint xx, shortint yy); /* sets ix & iy, non-homing, etc */ void stopwalk(); /* Stops the sprite from moving */ void chatter(); /* Sets up talk vars */ void set_up_saver(trip_saver_type &v); void unload_saver(trip_saver_type v); void savedata(untyped_file &f); /* Self-explanatory, */ void loaddata(untyped_file &f); /* really. */ void save_data_to_mem(word &where); void load_data_from_mem(word &where); triptype *done(); }; class getsettype { public: array<1, maxgetset, bytefield> gs; byte numleft; getsettype *init(); void remember(bytefield r); void recall(bytefield &r); }; const integer up = 0; const integer right = 1; const integer down = 2; const integer left = 3; const integer ur = 4; const integer dr = 5; const integer dl = 6; const integer ul = 7; const integer stopped = 8; const integer numtr = 5; /* current max no. of sprites */ const integer procfollow_avvy_y = 1; const integer procback_and_forth = 2; const integer procface_avvy = 3; const integer procarrow_procs = 4; const integer procspludwick_procs = 5; const integer procgrab_avvy = 6; const integer procgeida_procs = 7; void trippancy_link(); void get_back_loretta(); void loadtrip(); void call_special(word which); void open_the_door(byte whither, byte ped, byte magicnum); /* Handles slidey-open doors. */ void catamove(byte ped); void stopwalking(); void tripkey(char dir); void rwsp(byte t, byte r); void apped(byte trn, byte np); void getback(); void fliproom(byte room, byte ped); boolean infield(byte which); /* returns True if you're within field "which" */ boolean neardoor(); /* returns True if you're near a door! */ void readstick(); void newspeed(); void new_game_for_trippancy(); #ifdef __trip5_implementation__ #undef EXTERN #define EXTERN #endif EXTERN array<1, numtr, triptype> tr; EXTERN array<0, 1, getsettype> getset; EXTERN array<1, 16000, byte> aa; EXTERN boolean mustexclaim; EXTERN word saywhat; #undef EXTERN #define EXTERN extern } // End of namespace Avalanche. #endif