/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ /* VISA The new Sez handler. (Replaces Access.) */ #include "avalanche/avalanche.h" #include "avalanche/visa2.h" #include "avalanche/gyro2.h" #include "avalanche/scrolls2.h" #include "avalanche/acci2.h" #include "avalanche/lucerna2.h" #include "avalanche/trip6.h" #include "common/textconsole.h" namespace Avalanche { void Visa::setParent(AvalancheEngine *vm) { _vm = vm; } const bool Visa::bubbling = false; const bool Visa::report_dixi_errors = true; void Visa::unskrimble() { for (uint16 fv = 0; fv < _vm->_gyro.bufsize; fv++) _vm->_gyro.buffer[fv] = (char)((!(_vm->_gyro.buffer[fv]) - fv) % 256); } void Visa::do_the_bubble() { _vm->_gyro.bufsize++; _vm->_gyro.buffer[_vm->_gyro.bufsize] = 2; } // File handling. void Visa::dixi(char block, byte point) { warning("STUB: Visa::dixi()"); } // File handling. void Visa::speech(byte who, byte subject) { warning("STUB: Visa::speech()"); } void Visa::talkto(byte whom) { byte fv; bool no_matches; warning("STUB: Visa::talkto()"); } } // End of namespace Avalanche.