/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #include "graph.h" namespace Avalanche { void load() { byte a; /*absolute $A000:1200;*/ byte bit; untyped_file f; assign(f, "avagame.avd"); reset(f, 1); seek(f, 177); for (bit = 0; bit <= 3; bit ++) { port[0x3c4] = 2; port[0x3ce] = 4; port[0x3c5] = 1 << bit; port[0x3cf] = bit; blockread(f, a, 12080); } close(f); bit = getpixel(0, 0); } void gfx() { integer gd, gm; gd = 3; gm = 0; initgraph(gd, gm, "c:\\bp\\bgi"); } void blit(integer x1, integer y1, integer x2, integer y2, integer x3, integer y3) { pointer p, q; word s; mark(q); s = imagesize(x1, y1, x2, y2); getmem(p, s); getimage(x1, y1, x2, y2, p); putimage(x3, y3, p, 0); release(q); } void copy_hammer() { blit(274, 47, 311, 67, 92, 10); } void do_text() { settextjustify(1, 1); setcolor(0); settextstyle(2, 0, 4); setusercharsize(120, 100, 100, 100); outtextxy(112, 32, "Thorsoft of Letchworth presents"); blit(3, 30, 218, 31, 4, 30); blit(4, 35, 219, 38, 3, 35); } void dump_to_file(byte x1, byte y1, byte x2, byte y2, string fn) { byte y, bit; untyped_file f; assign(f, fn); rewrite(f, 1); for (y = y1; y <= y2; y ++) for (bit = 0; bit <= 3; bit ++) { port[0x3c4] = 2; port[0x3ce] = 4; port[0x3c5] = 1 << bit; port[0x3cf] = bit; blockwrite(f, mem[0xa000 * y * 80 + x1], x2 - x1); } close(f); } int main(int argc, const char *argv[]) { pio_initialize(argc, argv); gfx(); load(); setfillstyle(1, 7); bar(2, 10, 219, 37); bar(0, 0, 1, 200); bar(220, 0, 250, 88); bar(0, 88, 213, 147); bar(622, 88, 640, 147); copy_hammer(); do_text(); dump_to_file(0, 10, 28, 86, "about.avd"); dump_to_file(26, 88, 78, 147, "gameover.avd"); return EXIT_SUCCESS; } } // End of namespace Avalanche.