/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #include "graph.h" namespace Avalanche { integer x,y; untyped_file f,out; void load() /* Load2, actually */ { byte a0; /*absolute $A000:800;*/ byte bit; untyped_file f; integer gd,gm; gd=3; gm=0; initgraph(gd,gm,"c:\\bp\\bgi"); assign(f,"d:butnraw.avd"); reset(f,1); seek(f,177); for( bit=0; bit <= 3; bit ++) {; port[0x3c4]=2; port[0x3ce]=4; port[0x3c5]=1 << bit; port[0x3cf]=bit; blockread(f,a0,12080); } close(f); bit=getpixel(0,0); } void grab(integer x1,integer y1,integer x2,integer y2) /* s=930 */ { word s; pointer p; s=imagesize(x1,y1,x2,y2); getmem(p,s); getimage(x1,y1,x2,y2,p); putimage(0,0,p,0); blockwrite(out,p,s); freemem(p,s); rectangle(x1,y1,x2,y2); } int main(int argc, const char* argv[]) { pio_initialize(argc, argv); assign(f,"d:butnraw.avd"); assign(out,"v:buttons.avd"); rewrite(out,1); load(); for( x=0; x <= 5; x ++) for( y=0; y <= 3; y ++) { if (! (((x==1) && (y==0)) || ((x==4) && (y==2)) || ((y==3) && (x>2) && (x<5)))) { input >> NL; grab(100+x*83,51+y*22,180+x*83,71+y*22); } } close(out); return EXIT_SUCCESS; } } // End of namespace Avalanche.