/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #include "graph.h" namespace Avalanche { integer x, y; untyped_file f, out; void load() { /* Load2, actually */ byte a0; /*absolute $A000:800;*/ byte bit; untyped_file f; integer gd, gm; gd = 3; gm = 0; initgraph(gd, gm, "c:\\bp\\bgi"); assign(f, "d:butnraw.avd"); reset(f, 1); seek(f, 177); for (bit = 0; bit <= 3; bit ++) { port[0x3c4] = 2; port[0x3ce] = 4; port[0x3c5] = 1 << bit; port[0x3cf] = bit; blockread(f, a0, 12080); } close(f); bit = getpixel(0, 0); } void grab(integer x1, integer y1, integer x2, integer y2) { /* s=930 */ word s; pointer p; s = imagesize(x1, y1, x2, y2); getmem(p, s); getimage(x1, y1, x2, y2, p); putimage(0, 0, p, 0); blockwrite(out, p, s); freemem(p, s); rectangle(x1, y1, x2, y2); } int main(int argc, const char *argv[]) { pio_initialize(argc, argv); assign(f, "d:butnraw.avd"); assign(out, "v:buttons.avd"); rewrite(out, 1); load(); for (x = 0; x <= 5; x ++) for (y = 0; y <= 3; y ++) { if (! (((x == 1) && (y == 0)) || ((x == 4) && (y == 2)) || ((y == 3) && (x > 2) && (x < 5)))) { input >> NL; grab(100 + x * 83, 51 + y * 22, 180 + x * 83, 71 + y * 22); } } close(out); return EXIT_SUCCESS; } } // End of namespace Avalanche.