/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #include "graph.h" /*#include "Crt.h"*/ /*#include "Dos.h"*/ namespace Avalanche { untyped_file f; byte bit; byte a; /*absolute $A000:0; */ integer gd, gm; void graphmode(integer mode) { registers regs; regs.ax = (mode % 0x100); intr(0x10, regs); } int main(int argc, const char *argv[]) { pio_initialize(argc, argv); gd = 3; gm = 0; initgraph(gd, gm, "c:\\bp\\bgi"); assign(f, "d:avltzap.raw"); reset(f, 1); for (bit = 0; bit <= 3; bit ++) { port[0x3c4] = 2; port[0x3ce] = 4; port[0x3c5] = 1 << bit; port[0x3cf] = bit; for (gd = 0; gd <= 199; gd ++) blockread(f, mem[0xa000 * gd * 80], 40); /* 28000 */ } close(f); setwritemode(xorput); rectangle(0, 0, 5, 8); rectangle(0, 10, 27, 19); return EXIT_SUCCESS; } } // End of namespace Avalanche.