/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bbvs/graphics.h" namespace Bbvs { void DrawList::add(int index, int x, int y, int priority) { debug(5, "DrawList::add() %d (%d, %d) %d", index, x, y, priority); DrawListEntry drawListEntry; drawListEntry.index = index; drawListEntry.x = x; drawListEntry.y = y; drawListEntry.priority = priority; // Insert the sprite at the correct position uint insertIndex = 0; while (insertIndex < size() && (*this)[insertIndex].priority <= priority) ++insertIndex; insert_at(insertIndex, drawListEntry); } Screen::Screen(OSystem *system) : _system(system) { _surface = new Graphics::Surface(); _surface->create(320, 240, Graphics::PixelFormat::createFormatCLUT8()); } Screen::~Screen() { _surface->free(); delete _surface; } void Screen::setPalette(Palette &palette) { byte pal[768]; memset(pal, 0, 768); memcpy(&pal[palette.start * 3], palette.data, palette.count * 3); _system->getPaletteManager()->setPalette(pal, 0, 256); } void Screen::copyToScreen() { _system->copyRectToScreen((const byte*)_surface->getBasePtr(0, 0), _surface->pitch, 0, 0, 320, 240); _system->updateScreen(); } void Screen::clear() { _surface->fillRect(Common::Rect(0, 0, 320, 240), 0); } void Screen::drawDrawList(DrawList &drawList, SpriteModule *spriteModule) { for (uint i = 0; i < drawList.size(); ++i) { debug(4, "index: %d; x: %d; y: %d; priority: %d", drawList[i].index, drawList[i].x, drawList[i].y, drawList[i].priority); Sprite sprite = spriteModule->getSprite(drawList[i].index); drawSprite(sprite, drawList[i].x, drawList[i].y); } } void Screen::drawSprite(Sprite &sprite, int x, int y) { debug(5, "Screen::drawSprite()"); int destX, destY, width, height, skipX = 0, skipY = 0; destX = sprite.xOffs + x; destY = sprite.yOffs + y; if (destX >= _surface->w || destY >= _surface->h) return; height = sprite.height; if (destY < 0) { height += destY; if (height <= 0) return; skipY = -destY; destY = 0; } if (destY + height > _surface->h) height = _surface->h - destY; width = sprite.width; if (destX < 0) { width += destX; if (width <= 0) return; skipX = -destX; destX = 0; } if (destX + width >= _surface->w) width = _surface->w - destX; debug(6, "drawSprite() (%d, %d, %d, %d); skipX: %d; skipY: %d; %d", destX, destY, width, height, skipX, skipY, sprite.type); if (sprite.type == 1) { for (int yc = 0; yc < height; ++yc) { byte *source = sprite.getRow(skipY + yc); byte *dest = (byte*)_surface->getBasePtr(destX, destY + yc); int currWidth = -skipX; while (currWidth < width) { int8 op = *source++; if (op < 0) { currWidth += (-op); } else { while (op >= 0 && currWidth < width) { if (currWidth >= 0) dest[currWidth] = *source; ++source; ++currWidth; --op; } } } } } else { for (int yc = 0; yc < height; ++yc) { byte *source = sprite.getRow(skipY + yc) + skipX; byte *dest = (byte*)_surface->getBasePtr(destX, destY + yc); memcpy(dest, source, width); } } debug(5, "Screen::drawSprite() OK"); } } // End of namespace Bbvs