/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BBVS_GRAPHICS_H #define BBVS_GRAPHICS_H #include "bbvs/spritemodule.h" #include "common/array.h" #include "common/system.h" #include "graphics/palette.h" #include "graphics/surface.h" namespace Bbvs { struct DrawListEntry { int index; int x, y; int priority; }; class DrawList : public Common::Array { public: void add(int index, int x, int y, int priority); }; class Screen { public: Screen(OSystem *system); ~Screen(); void setPalette(Palette &palette); void copyToScreen(); void drawDrawList(DrawList &drawList, SpriteModule *spriteModule); void drawSprite(Sprite &sprite, int x, int y); void clear(); //protected: OSystem *_system; Graphics::Surface *_surface; }; } // End of namespace Bbvs #endif // BBVS_GRAPHICS_H