/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bbvs/minigames/minigame.h" #include "common/savefile.h" namespace Bbvs { Minigame::Minigame(BbvsEngine *vm) : _vm(vm), _spriteModule(nullptr) { memset(_hiScoreTable, 0, sizeof(_hiScoreTable)); _gameState = 0; _gameTicks = 0; _gameResult = false; _gameDone = false; _fromMainGame = false; _backgroundSpriteIndex = 0; _titleScreenSpriteIndex = 0; _numbersAnim = nullptr; } Minigame::~Minigame() { } int Minigame::drawNumber(DrawList &drawList, int number, int x, int y) { int digits = 1, rightX = x; for (int mag = 10; number / mag != 0; mag *= 10) ++digits; rightX = x + digits * 10; x = rightX; while (digits--) { const int n = number % 10; x -= 10; drawList.add(_numbersAnim->frameIndices[n], x, y, 2000); number /= 10; } return rightX; } void Minigame::playSound(uint index, bool loop) { if (index > 0) _vm->_sound->playSound(index - 1, loop); } void Minigame::stopSound(uint index) { if (index > 0) _vm->_sound->stopSound(index - 1); } bool Minigame::isSoundPlaying(uint index) { return index > 0 && _vm->_sound->isSoundPlaying(index - 1); } bool Minigame::isAnySoundPlaying(const uint *indices, uint count) { for (uint i = 0; i < count; ++i) if (isSoundPlaying(indices[i])) return true; return false; } void Minigame::saveHiscore(int minigameNum, int score) { Common::String filename = _vm->getTargetName() + "-highscore.dat"; Common::OutSaveFile *file = g_system->getSavefileManager()->openForSaving(filename); if (file) { // Reserve a byte for future usage (rarely a bad idea, you never know...) file->writeByte(0); _hiScoreTable[minigameNum] = score; for (int i = 0; i < kMinigameCount; ++i) file->writeUint32LE(_hiScoreTable[i]); delete file; } } int Minigame::loadHiscore(int minigameNum) { int score = 0; Common::String filename = _vm->getTargetName() + "-highscore.dat"; Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(filename); if (file) { file->readByte(); for (int i = 0; i < kMinigameCount; ++i) _hiScoreTable[i] = file->readUint32LE(); delete file; score = _hiScoreTable[minigameNum]; } return score; } } // End of namespace Bbvs