/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BBVS_MINIGAMES_MINIGAME_H #define BBVS_MINIGAMES_MINIGAME_H #include "bbvs/bbvs.h" #include "bbvs/graphics.h" #include "bbvs/sound.h" #include "bbvs/spritemodule.h" namespace Bbvs { enum { kMinigameBbLoogie = 0, kMinigameBbTennis = 1, kMinigameBbAnt = 2, kMinigameBbAirGuitar = 3, kMinigameCount }; struct ObjAnimation { int frameCount; const int *frameIndices; const int16 *frameTicks; const BBRect *frameRects; }; class Minigame { public: Minigame(BbvsEngine *vm); virtual ~Minigame(); virtual bool run(bool fromMainGame) = 0; protected: BbvsEngine *_vm; SpriteModule *_spriteModule; int _gameState; int _gameTicks; bool _gameResult; bool _gameDone; bool _fromMainGame; int _hiScoreTable[kMinigameCount]; int _backgroundSpriteIndex, _titleScreenSpriteIndex; const ObjAnimation *_numbersAnim; int drawNumber(DrawList &drawList, int number, int x, int y); void playSound(uint index, bool loop = false); void stopSound(uint index); bool isSoundPlaying(uint index); bool isAnySoundPlaying(const uint *indices, uint count); void saveHiscore(int minigameNum, int score); int loadHiscore(int minigameNum); }; } // End of namespace Bbvs #endif // BBVS_MINIGAMES_MINIGAME_H