/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bbvs/sound.h" #include "audio/decoders/aiff.h" #include "common/debug.h" #include "common/file.h" #include "common/system.h" namespace Bbvs { Sound::Sound() : _stream(0) { } Sound::~Sound() { stop(); delete _stream; } void Sound::load(const Common::String &filename) { Common::File *fd = new Common::File(); if (!fd->open(filename)) { delete fd; error("SoundMan::loadSound() Could not load %s", filename.c_str()); } _stream = Audio::makeAIFFStream(fd, DisposeAfterUse::YES); _filename = filename; } void Sound::play(bool loop) { debug(0, "Sound::play() [%s] loop:%d", _filename.c_str(), loop); stop(); _stream->rewind(); Audio::AudioStream *audioStream = Audio::makeLoopingAudioStream(_stream, loop ? 0 : 1); g_system->getMixer()->playStream(Audio::Mixer::kSFXSoundType, &_handle, audioStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO); } void Sound::stop() { g_system->getMixer()->stopHandle(_handle); } bool Sound::isPlaying() { return g_system->getMixer()->isSoundHandleActive(_handle); } SoundMan::~SoundMan() { stopAllSounds(); unloadSounds(); } void SoundMan::loadSound(const Common::String &filename) { Sound *sound = new Sound(); sound->load(filename); _sounds.push_back(sound); } void SoundMan::playSound(uint index, bool loop) { _sounds[index]->play(loop); } void SoundMan::stopSound(uint index) { _sounds[index]->stop(); } bool SoundMan::isSoundPlaying(uint index) { return _sounds[index]->isPlaying(); } bool SoundMan::isAnySoundPlaying(uint *indices, uint count) { for (uint i = 0; i < count; ++i) if (isSoundPlaying(indices[i])) return true; return false; } void SoundMan::unloadSounds() { for (uint i = 0; i < _sounds.size(); ++i) delete _sounds[i]; _sounds.clear(); } void SoundMan::stopAllSounds() { for (uint i = 0; i < _sounds.size(); ++i) _sounds[i]->stop(); } } // End of namespace Bbvs