/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BBVS_SOUND_H #define BBVS_SOUND_H #include "audio/mixer.h" #include "common/array.h" namespace Audio { class RewindableAudioStream; } namespace Bbvs { class Sound { public: Sound(); ~Sound(); void load(const Common::String &filename); void play(bool loop); void stop(); bool isPlaying(); protected: Audio::RewindableAudioStream *_stream; Audio::SoundHandle _handle; // Keep the filename for debugging purposes Common::String _filename; }; class SoundMan { public: ~SoundMan(); void loadSound(const Common::String &fileName); void playSound(uint index, bool loop = false); void stopSound(uint index); bool isSoundPlaying(uint index); bool isAnySoundPlaying(uint *indices, uint count); void unloadSounds(); void stopAllSounds(); protected: Common::Array _sounds; }; } // End of namespace Bbvs #endif // BBVS_SOUND_H