/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BBVS_SPRITEMODULE_H #define BBVS_SPRITEMODULE_H #include "common/array.h" #include "common/file.h" #include "common/memstream.h" #include "common/rect.h" #include "common/str.h" namespace Bbvs { struct Sprite { int type; int xOffs, yOffs; int width, height; byte *data; uint32 offset; byte *getRow(int y); }; struct Palette { byte *data; int start, count; }; class SpriteModule { public: SpriteModule(); ~SpriteModule(); void load(const char *filename); int getSpriteCount() { return _spritesCount; } Sprite getSprite(int index); Palette getPalette(); protected: byte *_spriteData; int _spriteDataSize; int _spritesCount; uint32 _spriteTblOffs; uint32 _paletteOffs; int _paletteStart, _paletteCount; void unload(); }; } // End of namespace Bbvs #endif // BBVS_SPRITEMODULE_H