/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_ACTOR_CLUES_H #define BLADERUNNER_ACTOR_CLUES_H #include "common/array.h" namespace BladeRunner { class BladeRunnerEngine; class SaveFileReadStream; class SaveFileWriteStream; class ActorClues { // _vm->_gameInfo->getClueCount() static const int kClueCount = 288; struct Clue { int clueId; int weight; int fromActorId; int field3; int field4; int field5; int field6; int field7; int field8; byte flags; }; BladeRunnerEngine *_vm; int _count; int _maxCount; Common::Array _clues; public: struct CluesUS { int clueId; int modifier; }; public: ActorClues(BladeRunnerEngine *_vm, int cluesLimit); void add(int actorId, int clueId, int unknown, bool acquired, bool unknownFlag, int fromActorId); bool exists(int clueId) const; void acquire(int clueId, bool flag2, int fromActorId); void lose(int clueId); bool isAcquired(int clueId) const; int getWeight(int clueId) const; int getModifier(int actorId, int otherActorId, int clueId); void acquireCluesByRelations(int actorId, int otherActorId); int findAcquirableCluesFromActor(int actorId, int targetActorId, CluesUS *list, int size); int getFromActorId(int clueId) const; bool isFlag2(int clueId) const; bool isViewed(int clueId) const; void setViewed(int clueId, bool viewed); bool isPrivate(int clueId) const; void setPrivate(int clueId, bool value); int getField1(int clueId) const; int getCount() const; int getClueIdByIndex(int index) const; void removeAll(); void save(SaveFileWriteStream &f); void load(SaveFileReadStream &f); private: int findClueIndex(int clueId) const; void remove(int clueIndex); }; } // End of namespace BladeRunner #endif