/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_ACTOR_CLUES_H #define BLADERUNNER_ACTOR_CLUES_H namespace BladeRunner { class BladeRunnerEngine; struct ActorClue { int _clueId; int _weight; int _fromActorId; int _field3; int _field4; int _field5; int _field6; int _field7; int _field8; unsigned char _flags; }; class ActorClues { BladeRunnerEngine *_vm; private: int _count; int _maxCount; ActorClue *_clues; public: ActorClues(BladeRunnerEngine *_vm, int cluesType); ~ActorClues(); void add(int actorId, int clueId, int unknown, bool acquired, bool unknownFlag, int fromActorId); void acquire(int clueId, bool flag2, int fromActorId); void lose(int clueId); bool isAcquired(int clueId); int getFromActorId(int clueId); bool isFlag2(int clueId); bool isViewed(int clueId); bool isFlag4(int clueId); int getField1(int clueId); int getCount(); void removeAll(); //savegame //loadgame private: bool exists(int clueId); int findClueIndex(int clueId); void remove(int clueIndex); }; } // End of namespace BladeRunner #endif