#include "bladerunner/actor_combat.h" namespace BladeRunner { ActorCombat::ActorCombat(BladeRunnerEngine* vm) { _vm = vm; } ActorCombat::~ActorCombat() { } void ActorCombat::hitAttempt() { } void ActorCombat::combatOn(int actorId, int a3, int a4, int otherActorId, int a6, int a7, int a8, int a9, int ammoDamage, int a11, int a12) { } void ActorCombat::combatOff() { } void ActorCombat::setup() { } } // End of namespace BladeRunner